gangolf 10 Posted January 13, 2016 Hi all, i created my own small mod... some retextured vehicles, weappons, uniforms and so on... but i cant see my new vehicle in Zeus... I can place them in 2D Editor, but not in zeus... Any Ideas? Mod works perfectly... but we play most Zeus-Missions... I know its not very "clean" scripted, i'll correct this later after my main work is done... //////////////////////////////////////////////////////////////////// //DeRap: Produced from mikero's Dos Tools Dll version 5.24 //Produced on Sat Jan 02 14:41:41 2016 : Created on Sat Jan 02 14:41:41 2016 //http://dev-heaven.net/projects/list_files/mikero-pbodll //////////////////////////////////////////////////////////////////// #define _ARMA_ //Class D:/SteamLibrary/SteamApps/common/Arma 3/@GangolfsMod/GGM_Modpack_Config/config.bin{ class CfgPatches { class GGM_mod { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Air_F_Beta_Heli_Transport_01","A3_Characters_F_BLUFOR"}; }; }; class CfgFactionClasses { class GGM_Faction { displayName = "Gangolfs_Modpack"; priority = 100; icon = "GGM_Modpack_Config\logo.paa"; side = 1; }; }; class CfgVehicleClasses { class GGM_vehicle { displayName = "Gangolfs Modpack Vehicle"; mapbuilder_filter = "GGM Vehiclepack"; }; class GGM_objects { displayName = "Gangolfs Modpack Objekte"; mapbuilder_filter = "GGM Objectpack"; }; }; class cfgVehicles { class SmallFire; class Land_Loudspeakers_F; class GGM_Luftalarm_object: Land_Loudspeakers_F { _generalMacro = "GGM_Luftalarm_object"; scope = 2; scopeCurator = 2; displayName = "Alert (Turned off)"; vehicleClass = "GGM_objects"; destrType = "DestructNo"; simulation = "fire"; cost = 0; keepHorizontalPlacement = 0; class Effects: SmallFire { class Sound { simulation = "sound"; type = "GGM_Luftalarm"; }; }; }; class GGM_Luftalarm_object_running : GGM_Luftalarm_object { _generalMacro = "GGM_Luftalarm_object_running"; scope = 2; scopeCurator = 2; displayName = "Alert (Turned on)"; accuracy = 250; class EventHandlers { init = "(_this select 0) inflame true"; }; }; class B_sniper_F; class GhillieSuit_Snow_unit : B_sniper_F { _generalMacro = "B_sniper_F"; //unsure what this does scope = 2; nakedUniform = "U_B_GhillieSuit"; //class for "naked" body displayName = "Sniper Snow"; uniformClass = "GhillieSuit_Snow_unit"; //e.g. "Example_Soldier_F" hiddenSelections[] = {"Camo1"}; hiddenSelectionsTextures[] = {"GGM_Clothing\28.paa"}; }; class B_heli_light_01_armed_f; class GGM_heli_light_01_armed_W: B_heli_light_01_armed_f { _generalMacro = "B_heli_light_01_armed_f"; scope = 2; side = 1; faction = "BLU_F"; vehicleClass = "GGM_vehicle"; displayName = "AH-9 Pawnee (Snow)"; crew = "B_Helipilot_F"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"GGM_snow_vehicle\hummingbird.paa"}; typicalCargo[] = {"B_Helipilot_F"}; availableForSupportTypes[] = {"Drop","Transport"}; }; class B_heli_light_01_f; class GGM_heli_light_01_W: B_heli_light_01_f { _generalMacro = "B_heli_light_01_f"; scope = 2; side = 1; faction = "BLU_F"; vehicleClass = "GGM_vehicle"; displayName = "MH9 Hummingbird (Snow)"; crew = "B_Helipilot_F"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"GGM_snow_vehicle\hummingbird.paa"}; typicalCargo[] = {"B_Helipilot_F"}; availableForSupportTypes[] = {"Drop","Transport"}; }; class B_MRAP_01_F; class GGM_MRAP_01_W: B_MRAP_01_F { _generalMacro = "B_MRAP_01_F"; scope = 2; side = 1; faction = "BLU_F"; vehicleClass = "GGM_vehicle"; displayName = "Hunter (Snow)"; hiddenSelections[] = {"camo1","camo2"}; hiddenSelectionsTextures[] = {"GGM_snow_vehicle\rebell_hunter_typ1_teil1.paa","GGM_snow_vehicle\rebell_hunter_typ1_teil2.paa"}; availableForSupportTypes[] = {"Drop","Transport"}; }; class B_MRAP_01_hmg_F; class GGM_MRAP_01_hmg_W: B_MRAP_01_hmg_F { _generalMacro = "B_MRAP_01_hmg_F"; scope = 2; side = 1; faction = "BLU_F"; displayName = "Hunter HMG (Snow)"; vehicleClass = "GGM_vehicle"; hiddenSelections[] = {"camo1","camo2","camo3"}; hiddenSelectionsTextures[] = {"GGM_snow_vehicle\rebell_hunter_typ1_teil1.paa","GGM_snow_vehicle\rebell_hunter_typ1_teil2.paa","GGM_snow_vehicle\rebell_hunter_typ1_teil3.paa"}; availableForSupportTypes[] = {"Drop","Transport"}; }; class B_MRAP_01_gmg_F; class GGM_MRAP_01_gmg_W: B_MRAP_01_gmg_F { _generalMacro = "B_MRAP_01_gmg_F"; scope = 2; side = 1; faction = "BLU_F"; vehicleClass = "GGM_vehicle"; displayName = "Hunter GMG (Snow)"; hiddenSelections[] = {"camo1","camo2","camo3"}; hiddenSelectionsTextures[] = {"GGM_snow_vehicle\rebell_hunter_typ1_teil1.paa","GGM_snow_vehicle\rebell_hunter_typ1_teil2.paa","GGM_snow_vehicle\rebell_hunter_typ1_teil3.paa"}; availableForSupportTypes[] = {"Drop","Transport"}; }; class B_Quadbike_01_F; class GGM_Quadbike_01_W: B_Quadbike_01_F { _generalMacro = "GGM_Quadbike_01_W"; scope = 2; side = 1; faction = "BLU_F"; vehicleClass = "GGM_vehicle"; displayName = "Quad (Snow)"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"GGM_snow_vehicle\quadbike_01_co.paa"}; }; class RHS_Ural_MSV_Base; class GGM_Ural_MSV_Base: RHS_Ural_MSV_Base { _generalMacro = "GGM_Ural_MSV_Base"; scope = 2; side = 1; faction = "OPF_F"; vehicleClass = "GGM_vehicle"; displayName = "Ural Closed(Snow)"; hiddenSelections[] = {"camo1","camo2"}; hiddenSelectionsTextures[] = {"GGM_snow_vehicle\ural_kabina_camo_co.paa","GGM_snow_vehicle\ural_plachta_camo_co.paa"}; }; class rhsusf_m1025_w; class GGM_hmmwe_Snow: rhsusf_m1025_w { _generalMacro = "GGM_hmmwe_Snow"; scope = 2; side = 1; faction = "BLU_F"; vehicleClass = "GGM_vehicle"; displayName = "Hummwe (Snow)"; hiddenSelections[] = {"camo1"}; hiddenSelectionsTextures[] = {"GGM_snow_vehicle\hmmwv_body_co.paa"}; }; }; class cfgWeapons { class U_I_GhillieSuit; class UniformItem; class GhillieSuit_Snow : U_I_GhillieSuit { scope = 2; displayName = "GhillieSuit Snow"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "GhillieSuit_Snow_unit"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; class ItemCore; class HeadgearItem; class example_HelmetB: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Ballistischer Helm (snow)"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"GGM_Clothing\helmet_white.paa"}; class ItemInfo: HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_ballistic"; modelSides[] = {3,1}; armor = "3*0.5"; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; class hlc_rifle_augsrcarb_t; class GGM_rifle_augsrcarb_w: hlc_rifle_augsrcarb_t { author = "Gangolf"; baseWeapon = "bear_MX_SW_white_F"; displayName = "Steyr AUG (Snow)"; scope = 2; hiddenSelectionsTextures[] = {"\GGM_AUG\steyr_aug_co.paa"}; }; class hlc_rifle_augsrcarb_t; class bear_MX_SW_white_tobi: hlc_rifle_augsrcarb_t { author = "Gangolf"; baseWeapon = "bear_MX_SW_white_tobi"; displayName = "Steyr AUG (Tobi-Edition)"; scope = 2; hiddenSelectionsTextures[] = {"GGM_AUG\steyr_aug_schmeisercammo.paa"}; }; class hlc_rifle_auga3_GL_B; class GGM_rifle_auga3_GL_W: hlc_rifle_auga3_GL_B { author = "Gangolf"; baseWeapon = "GGM_rifle_auga3_GL_W"; displayName = "Steyr AUG A3 GL (Snow)"; scope = 2; hiddenSelectionsTextures[] = {"\GGM_AUG\steyr_aug_co.paa"}; }; class hlc_rifle_auga2lsw_t; class GGM_rifle_auga2lsw_w: hlc_rifle_auga2lsw_t { author = "Gangolf"; baseWeapon = "GGM_rifle_auga2lsw_w"; displayName = "Steyr AUG A21 (Snow)"; scope = 2; hiddenSelectionsTextures[] = {"\GGM_AUG\steyr_aug_co.paa"}; }; class hlc_rifle_STG58F; class GGM_rifle_STG58_W: hlc_rifle_STG58F { author = "Gangolf"; baseWeapon = "GGM_rifle_STG58_W"; displayName = "STG58F (Snow)"; scope = 2; hiddenSelectionsTextures[] = {"\GGM_AUG\rec_co.paa"}; }; }; class CfgSounds { class ggm_luftalarm { name = "GGM_luftalarm"; sound[] = {"GGM_sounds\siren.ogg",1,1,300,1,0.0,0.0,0.0}; titles[] = {}; }; }; class cfgMods { author = "76561198049067698"; timepacked = "1451749301"; }; //}; Greetings Gangolf Share this post Link to post Share on other sites
chortles 263 Posted January 13, 2016 This may answer your issue. Share this post Link to post Share on other sites
gangolf 10 Posted January 13, 2016 This may answer your issue. i ll give it a try thx Share this post Link to post Share on other sites
gangolf 10 Posted January 13, 2016 Where do i add vehicles? Unit= ? or somewehere else? Share this post Link to post Share on other sites
Jackal326 1181 Posted January 13, 2016 Where do i add vehicles? Unit= ? or somewehere else? Yes, within the units[]= array. class CfgPatches { class GGM_mod { units[] = {"Whatever_Unit"}; // VEHICLES GO IN HERE TOO. weapons[] = {"Whatever_Weapons"}; requiredVersion = 0.1; requiredAddons[] = {"A3_Air_F_Beta_Heli_Transport_01","A3_Characters_F_BLUFOR"}; }; }; Share this post Link to post Share on other sites