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About gangolf

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  1. Please close this thread.. i'am dump as fuck ^^ By ACE Interaction executed scripts are only local... so i changed the exec command to [[[_player], "CW_ACIM\Scripts\Movement\surrender.sqf"], "BIS_fnc_execVM", true] call BIS_fnc_MP; and it works now..! Gangolf
  2. I was able to find the problem but still don't know how to resolve it :( The Problem is not the ACE Menu, it is the script which execute the commands. For example: [_player] execVM "CW_ACIM\Scripts\Movement\stop.sqf" // _player is the caller _caller = _this select 0; _pos = getpos _caller; _nearZiv = _pos nearObjects ["civilian",50]; { _x disableAI "Move"}forEach _nearZiv; Don't work but _caller = _this select 0; _pos = getpos _caller; _nearZiv = _pos nearObjects ["civilian",50]; { _x setdammage 1}forEach _nearZiv; is working Any Ideas?
  3. Hey Guys, i hope you can help me to get rid of this error. I hope it is something simple and i'm don't see it. I try to add ACIM (http://www.armaholic.com/page.php?id=27355) to the ACE3 Interaction menü. In Singleplayer / Editor everthing works fine (sorry for the german) But as soon i start it as multiplayer / on a dedicated server i get this erros in my rpt file: To add all the Ace options i use this script: I know this part is very very basic, because i tried to reduce other possible error sources. I hope it is a fucking dump mistake and sorry for my bad english. Download Sample Mission: https://www.dropbox.com/s/hyhqsik17lhrpbx/ACIM-ACE-Extension-Test.Stratis.pbo?dl=0 Thx for reading so far! Greetings Gangolf
  4. Where do i add vehicles? Unit= ? or somewehere else?
  5. Hi all, i created my own small mod... some retextured vehicles, weappons, uniforms and so on... but i cant see my new vehicle in Zeus... I can place them in 2D Editor, but not in zeus... Any Ideas? Mod works perfectly... but we play most Zeus-Missions... I know its not very "clean" scripted, i'll correct this later after my main work is done... Greetings Gangolf
  6. Hey sorry didnt saw your answer. other Clans stole our Mission.. they have absolut no experience in scripting.. so this should stop them :D Greetings Gangolf
  7. THX All for the help.. i just forgot to launch the mod :lol: My Bad Greetings Gangolf
  8. yeah my bad... same result ^^
  9. Hi Guys, i've some problems by setting a global variable. Background: I try to write a small script to prevent that our mission ll be stolen. The Problem is, my init dont find my publicvariable // Description.ext - Define End6 class CfgDebriefing { class End6 { title = "Mission stolen"; subtitle = ""; description = "this mission is stolen"; pictureBackground = ""; picture = "b_inf"; pictureColor[] = {0.0,0.3,0.6,1}; }; }; // init.sqf - Check if Server is mine execvm "verification.sqf"; wait 2; if (correctserver) then [ { hint"Starting Server" }, { failmission"END6" } ]; // verification.sqf- Set correctserver true correctserver= true; publicVariableServer "correctserver";