ArmaFiend 122 Posted January 11, 2016 I have seen many ship mods in the works. I would like to build some sea assets. Would a pathLOD help in keeping AI on deck? Static objects only. Share this post Link to post Share on other sites
six_ten 208 Posted February 6, 2016 More important than a pathlod is Roadway. Share this post Link to post Share on other sites
ArmaFiend 122 Posted February 8, 2016 More important than a pathlod is Roadway.The size limit does have a work around by splitting and attaching to proxie. Roadway LOD working on all ships I have seen but ai pathing I have yet to see. Has there been any testing done on ship paths? I will test this on the ship I am creating but I am in modeling phase. Share this post Link to post Share on other sites
tupolov 520 Posted February 8, 2016 https://community.bistudio.com/wiki/Arma_3_Ships_Config_Guidelines Share this post Link to post Share on other sites
six_ten 208 Posted February 10, 2016 I wasn't talking about any size limit; you asked about keeping AI on deck. If you don't have a roadway the path won't matter. If you do have a roadway and the ship is stationary you and they can walk around. (Then your paths matter.) When the ship begins to move you'll all slide toward the stern and die. Share this post Link to post Share on other sites
ArmaFiend 122 Posted February 23, 2016 I'm ok with that, cargo ship can be stationary. I just don't want to finish and find out AI just run into the water before I even land to retake the ship. It's a lot of modeling and textureing so I am checking/testing as I model. Share this post Link to post Share on other sites
six_ten 208 Posted February 24, 2016 I'm ok with that, cargo ship can be stationary. I just don't want to finish and find out AI just run into the water before I even land to retake the ship. It's a lot of modeling and textureing so I am checking/testing as I model. If it's just going to be a stationary object, build a cube and put a roadway and a path on it. It doesn't need to be a ship if it won't be sailing. Share this post Link to post Share on other sites