Adacas 1534 Posted January 9, 2016 I'm porting Arma 2 Yamaha TT650 Motorcycle. So far I got it ingame it and it works. Driver and cargo animations works perfectly, but when killed the animation stays the same. Here is my code. Maybe I did mistake somewhere? class CfgMovesBasic { class DefaultDie; class ManActions { TT650_Cargo = "TT650_Cargo"; TT650_Driver = "TT650_Driver"; }; }; class CfgMovesMaleSdr : CfgMovesBasic { class States { class Crew; class KIA_TT650_Driver: DefaultDie { actions = "DeadActions"; file = "laf_vehicles\Yamaha_TT650\ANIM\KIA_TT650_Driver.rtm"; speed = 0.5; looped = "false"; terminal = 1; connectTo[] = {"Unconscious",0.1}; soundEnabled=0; }; class TT650_Driver: Crew { file = "laf_vehicles\Yamaha_TT650\ANIM\TT650_Driver.rtm"; interpolateTo[]={"KIA_TT650_Driver",1}; leftHandIKCurve[] = {1}; rightHandIKCurve[] = {1}; }; class KIA_TT650_Cargo: KIA_TT650_Driver { file= "laf_vehicles\Yamaha_TT650\ANIM\KIA_TT650_Cargo.rtm"; }; class TT650_Cargo: Crew { file= "laf_vehicles\Yamaha_TT650\ANIM\TT650_Cargo.rtm"; interpolateTo[]={"KIA_TT650_Cargo",0.1}; }; }; }; Share this post Link to post Share on other sites
da12thMonkey 1943 Posted January 9, 2016 Did the Arma 2 version even have a proper KIA animation for the driver? My memory of the bikes in Arma 2 are fuzzy but I would have thought that motorcycles used ejectDeadCargo = true; ejectDeadDriver = true; ejectDead... So that the unit "fell off" the bike when they were dead, rather than remaining inside the vehicle in a static death pose like someone buckled in to a car seat. 1 Share this post Link to post Share on other sites
Adacas 1534 Posted January 9, 2016 Did the Arma 2 version even have a proper KIA animation for the driver? My memory of the bikes in Arma 2 are fuzzy but I would have thought that motorcycles used ejectDeadCargo = true; ejectDeadDriver = true; ejectDead... So that the unit "fell off" the bike when they were dead, rather than remaining inside the vehicle in a static death pose like someone buckled in to a car seat. Thanks man works great now. And in A2 the unit indeed gets ejected when dead Share this post Link to post Share on other sites