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DieselJC

Server config question...

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I would likie to allow clientside Mods on my server such as CBA,St-Hud,JSRS and Blastcore,so I have put those keys in the keys folder on the server..problem is I am having people join that have different Mods and causing script errors.

 

I have 1 Mod running on the Command line witch is an island.

 

 

these are the 2 lines I am wondering if I have set correctly.

 

// If set to 1 players must use exactly the same -mod= startup parameter as the server.
equalModRequired=0;

 

 

/*
 * Enables signature verification for addons
 * this will prevent pbo hacks by only allowing pbos that pass servers public key checks
*/
verifySignatures=0;

 

I'd like to allow those clientside Mods but not have them required,at the same time not allow people to come in with other Mods.

 

Any help would be appreciated.

 

Diesel
 

 

 

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 The equalModRequired option is now outdated and replaced by verifySignatures. You need to set your verifySignatures to this:

verifySignatures=2;

Take a look at this page for more information on server config setup. If you are still having issues I'd suggest using a tool such as TADST.

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