DieselJC 196 Posted January 5, 2016 I would likie to allow clientside Mods on my server such as CBA,St-Hud,JSRS and Blastcore,so I have put those keys in the keys folder on the server..problem is I am having people join that have different Mods and causing script errors. I have 1 Mod running on the Command line witch is an island. these are the 2 lines I am wondering if I have set correctly. // If set to 1 players must use exactly the same -mod= startup parameter as the server.equalModRequired=0; /* * Enables signature verification for addons * this will prevent pbo hacks by only allowing pbos that pass servers public key checks*/verifySignatures=0; I'd like to allow those clientside Mods but not have them required,at the same time not allow people to come in with other Mods. Any help would be appreciated. Diesel Share this post Link to post Share on other sites
Flax 397 Posted January 5, 2016 The equalModRequired option is now outdated and replaced by verifySignatures. You need to set your verifySignatures to this: verifySignatures=2; Take a look at this page for more information on server config setup. If you are still having issues I'd suggest using a tool such as TADST. 1 Share this post Link to post Share on other sites