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Updated to version 1.1.0

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On 2/7/2017 at 4:33 AM, ss9 said:

Should it be taken off of the F-14a/b and the a-10a?  Is there a way to maybe detect whether or not the plane is equipped with the pod, and possibly where?  CUP Harriers would be another one that might need a little refining for different loadouts.  If possible.

It's available for them as an option and you may just ignore and don't use it. Only way to detect it's presence is to get in the plane and check mouse scroll menu if you can't see the 3D model attached already.

What's wrong about CUP Harriers?

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15 hours ago, ss9 said:

Different loadouts have the targeting pod in different places, if they have it at all.

Only LGB version had a actual TGP model on it's wing but I attached every one of them on same place. So just one out of many is not accurate :D

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Besides, maybe you could see the integrated TGP and get some code from there to make locked state better. Becouse now when you lock , you cant move, in vanilla one, you can move in relative to place where you locked, so the movement is easier.

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On 4/26/2017 at 3:03 AM, czechu777 said:

Besides, maybe you could see the integrated TGP and get some code from there to make locked state better. Becouse now when you lock , you cant move, in vanilla one, you can move in relative to place where you locked, so the movement is easier.

Well, this TGP and vanilla thing are totally two different things. That's an extra pilot camera and it's basically a UAV attached to the platform. So no codes can be used in this case.

But in the other hand, the function (Lock UAV Turret) is same for both so it's not possible to lock with one of them and break the toggle lock with the other one and expect to have two different target locked. It's better to act like you have only one TGP on your aircraft just with extended options.

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