tebbbs 33 Posted December 27, 2015 We use this for example, to hide houses that we dont need or that are in the way in our missions: (getPos this nearestObject 174351) hideObject true; Problem is, that doesnt work with eden. See this screenshot: http://images.akamai.steamusercontent.com/ugc/359525062639772193/623235D84F0F87E7F57FE0351F65D983AC3A88FA/ The big hangar shouldnt be there. /edit: also just a small side note.. i use PGDOWN and PGUP to go down and up in Zeus, that doesnt work with eden. Not sure if its supposed to be like this Share this post Link to post Share on other sites
donelsarjo 60 Posted December 27, 2015 https://community.bistudio.com/wiki/hideObjectGlobal Share this post Link to post Share on other sites
tebbbs 33 Posted March 13, 2016 nope, that doesnt work. Buildings still show in Eden but not in the mission itself (when i start it on the server or in preview) Share this post Link to post Share on other sites
ArmaFiend 122 Posted March 15, 2016 Check out a tutorial I created last week. https://youtu.be/gCowVgQMlv8 Share this post Link to post Share on other sites