Bnae 1427 Posted December 26, 2015 Hi, I have few simple questions that i can't find anywhere. I have trigger that activates when BLUFOR enters the area. But i don't wan't it to activate when unit2 is alive. So i have ACTIVATION _ BLUFOR CONDITION _ (unit1 in thislist) and (!alive unit2); Is there a way to do this so it doesn't matter who from BLUFOR enters the area? Tried but didn't help: ACTIVATION _ BLUFOR CONDITION _ and (!alive unit2); And yeah, when i have _unit in thislist in CONDITION why i have to have ACTIVATION on also? Yes i'm noob at these things but i know the basics. Share this post Link to post Share on other sites
f2k sel 145 Posted December 26, 2015 cond this and !alive unit2 Activation is what your trying to make the trigger do, without it a trigger won't do much other than play a sound,display an overlay or print some text. Text isn't even working in 3dedit. Share this post Link to post Share on other sites
Bnae 1427 Posted December 26, 2015 Sometimes i just think too much and forget the easiest little things. So simple, thank you! Share this post Link to post Share on other sites