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Bnae

Double trigger conditions

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Hi,

 

I have few simple questions that i can't find anywhere.

I have trigger that activates when BLUFOR enters the area. But i don't wan't it to activate when unit2 is alive.

 

So i have

ACTIVATION _ BLUFOR

CONDITION _ (unit1 in thislist) and (!alive unit2);

 

Is there a way to do this so it doesn't matter who from BLUFOR enters the area?

 

Tried but didn't help:

 

ACTIVATION _ BLUFOR

CONDITION _  and (!alive unit2);

 

And yeah, when i have  _unit in thislist  in CONDITION why i have to have ACTIVATION on also?

 

Yes i'm noob at these things but i know the basics.

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cond  

 this and !alive unit2

Activation is  what your trying to make the trigger do, without it a trigger won't do much other than play a sound,display an overlay or print some text.

Text isn't even working in 3dedit.

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Sometimes i just think too much and forget the easiest little things. So simple, thank you!

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