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cybercoco

Animation Acts_TreatingWounded_in won't work

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I have tried to make my unit do this animation but it won't work properly. Somehow the character bugs and he doesn't do the anim.

guy playMove "Acts_TreatingWounded_loop";

In the anim viewer I can preview the animation fine.

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Can anyone try this anim and see if it works ?

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guy playMove "AinvPknlMstpSnonWnonDnon_medic_1";

Or

_medic action ["HealSoldier", _injured];

med kid needed

guy playMove "Acts_TreatingWounded_loop";

also working;

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guy playMove "AinvPknlMstpSnonWnonDnon_medic_1";

Really nice, it's working ! Where did you find the animation's name ?

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Thank you, should I put that into a script and launch it ingame or add it in description.ext ?

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In what kind of scenario you use it?

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Pump !

 

When I try to use the animations (found using the animation viewer - ingame) most of the time, they don't work.

Where can I find the correct ones, like this one : AinvPknlMstpSnonWnonDnon_medic_1 ?

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Pump !

When I try to use the animations (found using the animation viewer - ingame) most of the time, they don't work.

Where can I find the correct ones, like this one : AinvPknlMstpSnonWnonDnon_medic_1 ?

The only one which is not working for me,even with a medikit, is the Acts_TreatingWounded,which is very different from AinvPknlMstpSnonWnonDnon_medic_1

Inviato dal mio LG-D855 utilizzando Tapatalk

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[] call BIS_fnc_animViewer

https://www.youtube.com/watch?v=TAEx8DC1Lg8

 

You can call it in any way:

 

from debug console

from init.sqf

from trigger on some condition

from gamelogic

from other scripts

player editor init field

[this,"SIT_HIGH2"] call BIS_fnc_ambientAnim;

this = some ai unit

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