cybercoco 16 Posted December 22, 2015 I have tried to make my unit do this animation but it won't work properly. Somehow the character bugs and he doesn't do the anim. guy playMove "Acts_TreatingWounded_loop"; In the anim viewer I can preview the animation fine. Share this post Link to post Share on other sites
cybercoco 16 Posted December 27, 2015 Can anyone try this anim and see if it works ? Share this post Link to post Share on other sites
davidoss 551 Posted December 27, 2015 guy playMove "AinvPknlMstpSnonWnonDnon_medic_1"; Or _medic action ["HealSoldier", _injured]; med kid needed guy playMove "Acts_TreatingWounded_loop"; also working; 1 Share this post Link to post Share on other sites
cybercoco 16 Posted December 28, 2015 guy playMove "AinvPknlMstpSnonWnonDnon_medic_1"; Really nice, it's working ! Where did you find the animation's name ? Share this post Link to post Share on other sites
davidoss 551 Posted December 30, 2015 https://community.bistudio.com/wiki/BIS_fnc_animViewer Share this post Link to post Share on other sites
cybercoco 16 Posted December 30, 2015 Thank you, should I put that into a script and launch it ingame or add it in description.ext ? Share this post Link to post Share on other sites
Bnae 1431 Posted December 30, 2015 In what kind of scenario you use it? Share this post Link to post Share on other sites
cybercoco 16 Posted December 31, 2015 In what kind of scenario you use it? I am doing a singleplayer, but what I wanted to know was where do I put the code, Davidoss sent me : https://community.bi..._fnc_animViewer Share this post Link to post Share on other sites
cybercoco 16 Posted January 10, 2016 Pump ! When I try to use the animations (found using the animation viewer - ingame) most of the time, they don't work. Where can I find the correct ones, like this one : AinvPknlMstpSnonWnonDnon_medic_1 ? Share this post Link to post Share on other sites
_.Dardo._ 15 Posted January 10, 2016 Pump ! When I try to use the animations (found using the animation viewer - ingame) most of the time, they don't work. Where can I find the correct ones, like this one : AinvPknlMstpSnonWnonDnon_medic_1 ? The only one which is not working for me,even with a medikit, is the Acts_TreatingWounded,which is very different from AinvPknlMstpSnonWnonDnon_medic_1Inviato dal mio LG-D855 utilizzando Tapatalk Share this post Link to post Share on other sites
cybercoco 16 Posted January 10, 2016 Do you know how to use the code showed here : https://community.bistudio.com/wiki/BIS_fnc_ambientAnim ? Share this post Link to post Share on other sites
_.Dardo._ 15 Posted January 10, 2016 Do you know how to use the code showed here : https://community.bistudio.com/wiki/BIS_fnc_ambientAnim ?Never used it beforeInviato dal mio LG-D855 utilizzando Tapatalk Share this post Link to post Share on other sites
davidoss 551 Posted January 10, 2016 [] call BIS_fnc_animViewer https://www.youtube.com/watch?v=TAEx8DC1Lg8 You can call it in any way: from debug console from init.sqf from trigger on some condition from gamelogic from other scripts player editor init field [this,"SIT_HIGH2"] call BIS_fnc_ambientAnim; this = some ai unit Share this post Link to post Share on other sites