tazmania720 16 Posted December 21, 2015 AIpathOffset What is it, and how does it affect the script? Mine has 2, 1.5, 0.5, and 0. Thanks! Share this post Link to post Share on other sites
RoF 241 Posted December 21, 2015 I'm "guessing" it's where the AI drive?... So you can get them to drive on the right hand or maybe the left hand (-2.5 maybe???) side of the road. I was wondering the same thing the other day lol Share this post Link to post Share on other sites
tazmania720 16 Posted December 21, 2015 That is the same info I was given on a different forum. Thanks! Now, how about the map line? I have main road, road, track. I"m guessing this is what visual line you see on the game map, however are there others? Share this post Link to post Share on other sites
RoF 241 Posted December 21, 2015 That is the same info I was given on a different forum. Thanks! Now, how about the map line? I have main road, road, track. I"m guessing this is what visual line you see on the game map, however are there others? Yeah, I think that's what you see ingame when you press "m". I would like to know if there is other names we could use. Share this post Link to post Share on other sites
Craz1k0ek 0 Posted February 1, 2017 On 21/12/2015 at 5:39 PM, RoF said: Yeah, I think that's what you see ingame when you press "m". I would like to know if there is other names we could use. Yeah me too. What about "runway", does that exist? Share this post Link to post Share on other sites
lappihuan 178 Posted February 3, 2017 track road (used in cases model is class=road but named property "map" is not defined) main road these are the only ones you can use: https://community.bistudio.com/wiki/Map_Symbols 1 Share this post Link to post Share on other sites