zacharypw 12 Posted December 20, 2015 For the life of me I cannot get the aimpoint lens texture to go transparent in-game. Model from the arma 2 sample model pack. I have tried everything on the internet that said it might work but zip. Link to picture zip file Download http://imgur.com/a/Ror3I I really would appreciate some help I am at my wits end. Thanks, Zachary Perfect-West Share this post Link to post Share on other sites
Richie 330 Posted December 20, 2015 If you want help then post images on http://imgur.com/and logs/configs on http://pastebin.com/ and then link to them. Nobody is going to download .zip files from someone with only 1 post, no offence mate but that .zip could contain nasty things. Share this post Link to post Share on other sites
zacharypw 12 Posted December 20, 2015 If you want help then post images on http://imgur.com/and logs/configs on http://pastebin.com/ and then link to them. Nobody is going to download .zip files from someone with only 1 post, no offence mate but that .zip could contain nasty things. oh sorry didn't know how to upload a pic. http://imgur.com/a/Ror3I Share this post Link to post Share on other sites
Mirek 166 Posted December 21, 2015 Hey, i recently had the same problem. Here is what you do: 1. the folder where you create the mod has to be on P drive. so example: P:\mymod\mymodel.p3d (I tried to have it in other places and it didnt work) 2. the texture if you use your own, has to be in the same exact folder. If you use existing texture, make sure the path in Oxygen 2 is valid. also make sure the texture is maped on correct surface. 3. Make sure the texture has CA in the end of the name. 4. Make sure The texture has Alpha channel. Share this post Link to post Share on other sites
zacharypw 12 Posted December 21, 2015 Hey, i recently had the same problem. Here is what you do: 1. the folder where you create the mod has to be on P drive. so example: P:\mymod\mymodel.p3d (I tried to have it in other places and it didnt work) 2. the texture if you use your own, has to be in the same exact folder. If you use existing texture, make sure the path in Oxygen 2 is valid. also make sure the texture is maped on correct surface. 3. Make sure the texture has CA in the end of the name. 4. Make sure The texture has Alpha channel. I tried this many times over and over it still will not go transparent. I am using the default textures from arma 2 sample model pack. Share this post Link to post Share on other sites
Mirek 166 Posted December 21, 2015 PM me the folder, ill check it out. Share this post Link to post Share on other sites
zacharypw 12 Posted December 28, 2015 Ok i'll say forget the lens transparency at this point i'll just delete the lens. how about the collimator? I cannot get the Collimator to light up at night EVEN WHEN I USE THE SETTINGS THAT PEOPLE SUGGEST TO USE IN RVMATS FOR COLLIMATORS. I mapped it to the Circle that I am using for the redot on the model and it reads the texture fine but the reddot does not light up and depending on where I point the rifle in-game, the reddot will go into shadow and out of shadow, even tho I put lodnoshadow 1 into the LOD property window the model ViewPilot LOD. Share this post Link to post Share on other sites