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Riksen

Help with Custom Weapon Porting into Arma 3

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Hi guys,

 

I'm new around here but I can help myself trying to port some new weapons into Arma 3. The problem I'm having with one of them however is tha hand positioning. I downloaded a tutorial from Zach Gibson and followed every step of the way but still nothing changes when it comes to the hands.

 

Help_zps0sgvrge3.png

 

Can someone point me to the right direction ... or to a tutorial if possible?

 

Thanks

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GOT IT!!!!!!!!!!!!!!!!!!!!!!

 

Thxs for all the "help" guys lol. No seriously, I had to dig around several tutorials but in the end the only thing I did was replace the handanim in the config of the weapon to something that already existed in IF3.

 

Worked_zps19r5xqnu.png

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Ok it didnt last long ...

 

I have the correct position of the hands but now I dont get any sound with them. I receive an error saying "No entry 'bin\config.bin/CfgWeapon/fg42/Semi.StandardSound'." but I've checked and rechecked my config.bin and the sounds are directed to the correct place. Browsing in the net I found that this is likely related to an update to Arma 3 that modified the setup for the sounds and that I would have to update my config.bin according to the new setup but i have no idea what that is.

 

Can anyone help?

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Thank you so much guys ...

 

I'll work on the config file and let u now npk

 

:)

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This should be of assistance; The weapon config guidelines

 

If you need any further assistance feel free to hit me up on here or via Steam

 

npk your guide was extremely helpfull and I finally managed to correct the code in the config file. Thank you mate!

 

One problem I have now is the muzzle flash which is stuck. As soon as I pick up the weapon, the muzzle flash goes off (even without firing it) and remains there. I already checked the model.cfg and the p3d file and both contain the zasleh bone and its corresponding proxy with the path to the animation but I dont know if there is any code to be placed inside the config.cpp file as well ...

 

Hope you have another useful guide out there for me!

 

:)

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npk your guide was extremely helpfull and I finally managed to correct the code in the config file. Thank you mate!

 

One problem I have now is the muzzle flash which is stuck. As soon as I pick up the weapon, the muzzle flash goes off (even without firing it) and remains there. I already checked the model.cfg and the p3d file and both contain the zasleh bone and its corresponding proxy with the path to the animation but I dont know if there is any code to be placed inside the config.cpp file as well ...

 

Hope you have another useful guide out there for me!

 

:)

 

 

Try adding the following in your config

selectionFireAnim = "zasleh";

I do believe that should solve your problem

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