Riksen 183 Posted December 20, 2015 Hi guys, I'm new around here but I can help myself trying to port some new weapons into Arma 3. The problem I'm having with one of them however is tha hand positioning. I downloaded a tutorial from Zach Gibson and followed every step of the way but still nothing changes when it comes to the hands. Can someone point me to the right direction ... or to a tutorial if possible? Thanks Share this post Link to post Share on other sites
Riksen 183 Posted December 20, 2015 GOT IT!!!!!!!!!!!!!!!!!!!!!! Thxs for all the "help" guys lol. No seriously, I had to dig around several tutorials but in the end the only thing I did was replace the handanim in the config of the weapon to something that already existed in IF3. Share this post Link to post Share on other sites
Riksen 183 Posted December 20, 2015 Ok it didnt last long ... I have the correct position of the hands but now I dont get any sound with them. I receive an error saying "No entry 'bin\config.bin/CfgWeapon/fg42/Semi.StandardSound'." but I've checked and rechecked my config.bin and the sounds are directed to the correct place. Browsing in the net I found that this is likely related to an update to Arma 3 that modified the setup for the sounds and that I would have to update my config.bin according to the new setup but i have no idea what that is. Can anyone help? Share this post Link to post Share on other sites
npk 16 Posted December 21, 2015 This should be of assistance; The weapon config guidelines If you need any further assistance feel free to hit me up on here or via Steam 1 Share this post Link to post Share on other sites
andersson 285 Posted December 21, 2015 Better to ask here: https://forums.bistudio.com/forum/162-arma-3-addons-configs-scripting/ Share this post Link to post Share on other sites
Riksen 183 Posted December 21, 2015 Thank you so much guys ... I'll work on the config file and let u now npk :) Share this post Link to post Share on other sites
Riksen 183 Posted December 22, 2015 This should be of assistance; The weapon config guidelines If you need any further assistance feel free to hit me up on here or via Steam npk your guide was extremely helpfull and I finally managed to correct the code in the config file. Thank you mate! One problem I have now is the muzzle flash which is stuck. As soon as I pick up the weapon, the muzzle flash goes off (even without firing it) and remains there. I already checked the model.cfg and the p3d file and both contain the zasleh bone and its corresponding proxy with the path to the animation but I dont know if there is any code to be placed inside the config.cpp file as well ... Hope you have another useful guide out there for me! :) Share this post Link to post Share on other sites
npk 16 Posted December 23, 2015 npk your guide was extremely helpfull and I finally managed to correct the code in the config file. Thank you mate! One problem I have now is the muzzle flash which is stuck. As soon as I pick up the weapon, the muzzle flash goes off (even without firing it) and remains there. I already checked the model.cfg and the p3d file and both contain the zasleh bone and its corresponding proxy with the path to the animation but I dont know if there is any code to be placed inside the config.cpp file as well ... Hope you have another useful guide out there for me! :) Try adding the following in your config selectionFireAnim = "zasleh"; I do believe that should solve your problem Share this post Link to post Share on other sites