south86 10 Posted December 18, 2015 I have a heightfield that is currently in L3DT. I have dimensions of Horizontal Scale is 1.2 meters Avg Altitude is 5.5459968602825745682888540031396 meters The map is roughly 20.81 x 19.20 Kilometers It is at a pixel resolution of 17408 x 16064 The map currently looks like this : https://gyazo.com/157dd43aebbade73fdb6c9610ecf0fe4 I need to figure out how to get this heightfield exported out of L3DT and into the Arma 3 map making software because I believe that is the next step. Can someone give me a step by step of how to get this heightfield into the proper format to get it from L3DT to a map I can run around in, in ArmA 3? I would be eternally grateful if someone could do that. Share this post Link to post Share on other sites
1para{god-father} 105 Posted December 18, 2015 Have you look at theses videos yet , if not i suggest you take a look first then post up any issues you have :) https://www.youtube.com/watch?v=EDjPzSuI8Vo Share this post Link to post Share on other sites
south86 10 Posted December 18, 2015 I was actually trying to follow this very same tutorial. Share this post Link to post Share on other sites
1para{god-father} 105 Posted December 18, 2015 what part you stuck on Have you exported your height field out yet ? Share this post Link to post Share on other sites
south86 10 Posted December 18, 2015 Tutorial 2.3 I have my height map I just get lost as to how to what size I need to make it to get it to be like arma where all the resolutions go by the power of 2. Share this post Link to post Share on other sites
Mattastic 97 Posted December 18, 2015 this might help you: https://forums.bistudio.com/topic/178475-powers-of-two-rules-vs-rw-terrain-sizes/ Share this post Link to post Share on other sites