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How do you get the script handle of a spawned script?

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How do you make a reference to a script thread started using spawn? Is it the same as for execVM? Something like this?

somethread = [] spawn somecode;

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How do you make a reference to a script thread started using spawn? Is it the same as for execVM? Something like this?

somethread = [] spawn somecode;

Yes, but you can also get it directly from spawned or execVMed script, it is stored in variable _thisScript

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Yes, but you can also get it directly from spawned or execVMed script, it is stored in variable _thisScript

 

Wow, this must be is very new (according to BIKI) ... and very nice!

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