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TexPoly

Texturing

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Currently, I'm learning how to texture a vehicle inside ArmA 2: OA.  The vehicle I've chosen is the lucky BDRM.  Here's my question: just how the heck could I overlay my layer's color over the exture to make it appear as a significant color without losing the texture's outlook?

 

Right now, I'm trying to make the BDRM white without losing all the texture.  if I place a hard white rectangle, it erases everything underneath as a layer.  What I want to do is remove the camo, make the part of the BDRM completely white while retaining the texture.  How does one go about it in Photoshop?  Is there an actual tutorial for this?

 

I've checked YouTube, sites, and none of them ended up describing how to cover this.  I'm pretty much stumped right now.

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hi texpoly,

 

i've faced similar problems retexturing uniforms, the way i solved it was to take the normal map (nohq.paa) turn it grayscale and tweak the contrast/brightness till i've got something like a base shadow map i can overlay camos/colours onto.

 

the problem is this approach often doesn't work so well for vehicles or weapons which have alot more flat surfaces and subsequently often less detail on the normal map.

 

you could also ask uncle google for BDRM templates as some kind soul might already have done it for you!

 

hope this is in some way helpful!

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hi texpoly,

 

i've faced similar problems retexturing uniforms, the way i solved it was to take the normal map (nohq.paa) turn it grayscale and tweak the contrast/brightness till i've got something like a base shadow map i can overlay camos/colours onto.

 

the problem is this approach often doesn't work so well for vehicles or weapons which have alot more flat surfaces and subsequently often less detail on the normal map.

 

you could also ask uncle google for BDRM templates as some kind soul might already have done it for you!

 

hope this is in some way helpful!

 

 

There was another video like this but what the YouTube guy did was select a specific camo, copied the _co.png file to his window, and for some reason, he could move the camo over the copied file.  It erased all of the original camo in the first file, but allows the camo to blanket the whole thing without sacrificing the high quality texture.  That's what I was asking about.

 

I am not so sure how this works for A2.

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hmm,  the video you've posted is pretty much excactly what i've said, are you able to put a link in for this other video?

 

 

what the YouTube guy did was select a specific camo, copied the _co.png file to his window, and for some reason, he could move the camo over the copied file.

 

as far as i know there is no way to do this without existing camo being on a seperate layer already (i.e. on camo layer in texture template) so i am also keen to find out if this is possible, however, i doubt it; if the camo and the texture detail are on the same layer they will both be visible on anything you try to overlay on them

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