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m4rk3tin6

Persistent Mission, trigger question.

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Hi everyone.
I have a small group of players, and a dedicated server who plays basic only alive missions in persistent word.
I made the missions, so, here comes my question:

I open the missions, we play "day one" of the mission, and complet the first one objective, everybody go to sleep our whatever, and the server still running. On the other day, we enter on the same mission, and the trigger on the objetive was gone, and the objetive apears is not complete. So, how make a "persistent trigger" for when i leave the server i don't lose the status of objective complete on this objective ?

Sorry for bad english, and aprecieted the help.

PS: I search everything about "publicvariables", but don't understand how it works.

expActiv=Obj5 setTaskState "SUCCEEDED""; ["TaskSucceeded",["Radar", "Mission Succeed"]] call bis_fnc_showNotification;
expDesactiv="";

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