loopdk 92 Posted December 8, 2015 (edited) Hey guys.... I am trying to give som units a custom insignia but with out eny luck. I tryede : https://community.bistudio.com/wiki/Arma_3_Unit_Insignia https://community.bistudio.com/wiki/BIS_fnc_setUnitInsignia In my dec file i got class CfgUnitInsignia { class UK_3rdBattalionParachuteRegiment { displayName = "UK 3rd Battalion Parachute Regiment"; // Name displayed in Arsenal author = "LooP"; // Author displayed in Arsenal texture = "3PARA_Insignia\UK_3rdBattalionParachuteRegiment.paa"; // Image path textureVehicle = ""; // Does nothing currently, reserved for future use }; }; I got the paa. picture 3PARA_Insignia\UK_3rdBattalionParachuteRegiment.paa If i use a config.cpp file i can use the as a @mod and then see them but not this way... am i doing it wrong ore is it broke??? Edited December 8, 2015 by loopdk Share this post Link to post Share on other sites
KokaKolaA3 394 Posted December 8, 2015 You cannot do that witout making a mod (pbo) i think. Maybe im wrong but let your players download the 1 mb then you dont have any problem and your mod pack dont will be that big Share this post Link to post Share on other sites
KokaKolaA3 394 Posted December 8, 2015 I am sorry you can do that in the description.ext, did you followed the guide? (128x128, the insignia must be a square...) Share this post Link to post Share on other sites
loopdk 92 Posted December 8, 2015 I got The pictures in my mission folder, not local! Yes it is 128*128 If i can't do it why put it in Dec file then ? A mod don't need the Dec.ex Share this post Link to post Share on other sites
KokaKolaA3 394 Posted December 8, 2015 It does work for me, here is a example mission Share this post Link to post Share on other sites