m4rt14l 13 Posted December 7, 2015 I have a dynamic co-op mission in which use repetitive tasks in random order and locations, I started using these commands: _null = ["taskcomms", west, ["Find and destroy SLA mobile comms","Destroy Comms","Destroy Comms"], [_movilhq, true], "CREATED", 1, true, true, "Destroy", false] call BIS_fnc_setTask; this works only the first time of each task class runs, from there tasks are not created although deleted by call BIS_fnc_deleteTask function. anyone has any idea of how I could get these repetitive tasks works? until now everything worked using this command: _null = [west, "mob_comms", ["Find and destroy SLA mobile comms", "Destroy Comms", "Destroy Comms"], getMarkerPos "rtwmarker", false] spawn BIS_fnc_taskCreate; but it has stopped working after 1.54 patch. Thanks in advance. Share this post Link to post Share on other sites
barbolani 198 Posted December 8, 2015 BIS_fnc_deleteTask is also broken since the nexus patch.... Share this post Link to post Share on other sites