csk222 23 Posted November 26, 2015 Hello. I am getting an error when the blufor1_1, blufor1_2, and blufor1_3 slots are not filled by a player. I have looked into if, then, else, and exitwith but have not been able to come up with the proper code. I would want it to not do anything (I've also looked into isnil). // Set up Markers On Leaders and Vehicles [] spawn { while {TRUE} do { sleep 5; // 10 original setting if (alive blufor1_1) then { "ofrsp" setMarkerPos position blufor1_1; }; if (alive blufor1_2) then { "tlrsp" setMarkerPos position blufor1_2; }; if (alive blufor1_3) then { "slrsp" setMarkerPos position blufor1_3; }; }; }; Share this post Link to post Share on other sites
davidoss 552 Posted November 26, 2015 condition isNull and isNil could be usefully. Share this post Link to post Share on other sites
barbolani 198 Posted November 26, 2015 isNil should work. As variables assigned to object players which don't join from the begining are nil. So: if (!isNil "blufor1_1") then { if (alive blufor1_1) then { "ofrsp" setMarkerPos position blufor1_1; }; } should work. Share this post Link to post Share on other sites
csk222 23 Posted December 24, 2015 RPT: 23:55:47 Error in expression <kerPos position blufor1_1; }; if (alive blufor1_2) then { "tlrsp" setMarkerPos p> 23:55:47 Error position: <blufor1_2) then { "tlrsp" setMarkerPos p> 23:55:47 Error Undefined variable in expression: blufor1_2 23:55:47 File mpmissions\__cur_mp.Altis\init.sqf, line 155 Share this post Link to post Share on other sites
davidoss 552 Posted December 24, 2015 You have your answer already by barbolani. Anyway you can also use the SOLDIER TRACKER by QUIKSILVER, to get nice icons of players, vehicles on map and GPS. https://forums.bistudio.com/topic/173952-soldier-tracker-map-and-gps-icons/?p=2720132 Share this post Link to post Share on other sites
csk222 23 Posted December 24, 2015 I had tried that before and it didn't work. I just tried it again and it semi works. What's happening now is that: If I am blufor1_1 it works fine, but if I am blufor1_2 it assigns the blufor1_1 marker to blufor1_2. Why's that happening? Note: Thanks for the soldier tracker suggestion. It is not what I need. Share this post Link to post Share on other sites
Larrow 2823 Posted December 24, 2015 _nul = [] spawn { while { true } do { sleep 5; { _unit = missionNamespace getVariable [ format[ "blufor1_%1", _x select 0 ], objNull ]; if ( !isNull _unit && { alive _unit } ) then { ( _x select 1 ) setMarkerPos getPos _unit; }; }forEach [ [ 1, "ofrsp" ], [ 2, "tlrsp" ], [ 3, "slrsp" ] ]; }; };So find the global variable blufor1_# or return objnull if it does not exist, if its not null then check if its alive, if so update marker. 1 Share this post Link to post Share on other sites
Guest Posted December 24, 2015 This might sound stupid but why you don't use allPlayers ? You use a server sided function with global markers (or local markers broadcasted to each client) while { true } do { { // Check if marker exists If ((getMarkerPos str _x) isEqualTo [0,0,0]) then { (str _x) createMarker [name _x, getPos _x]; } else { (str _x) setMarkerPos (getPos _x); } } forEach allPlayers; sleep 0.5; } I wrote this code on my phone with my small mind so just take it as a non working exemple of what you can do. Btw it misses the part where you delete the marker if the player is disconnected (I bet you can do that with a EventHandler or a marker list) Share this post Link to post Share on other sites