haleks 8212 Posted November 24, 2015 Hi guys! As you probably know, it is currently impossible to interact with animals such as Rabbit_F (other than by killing them...). I would like to add access to their inventory, just like you can access a dead unit's inventory. Here's the current config : class Animal_Base_F; class Rabbit_f : Animal_Base_F { maximumLoad = 20; transportMaxMagazines = 1;//not sure it's used in Arma3 weaponSlots = 1*256;//allows one mag only }; Wich of couse doesn't work... Any config wizard to point me in the right direction? ;) Share this post Link to post Share on other sites
mikey74 188 Posted November 29, 2015 This is only in theory. But have your tried making a backpack in your config? Depends on what you are trying to do? Then make a seperate config for your rabbit. Use bis config for rabit to set it up then do it like a reg soldier. lol Just woke up so I hope that makes some sense. ps did you put that in something like this class CfgVehicles { class Animal_Base_F; class Rabbit_f : Animal_Base_F { maximumLoad = 20; transportMaxMagazines = 1;//not sure it's used in Arma3 weaponSlots = 1*256;//allows one mag only }; }; What you may need is something similer to this again theory class CfgVehicles { class Rabbit_f class MyRabbit_F: Rabbit_f { author="Yourname"; _generalMacro="Rabbit_F"; scope=2; displayName="Rabbit"; weapons[]= { "arifle_MX_Camo_Hamr_pointer_F", "hgun_P07_F", "Throw", "Put" }; respawnWeapons[]= { "arifle_MX_Camo_Hamr_pointer_F", "hgun_P07_F", "Throw", "Put" }; magazines[]= { "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "MiniGrenade", "MiniGrenade", "SmokeShellOrange", "Chemlight_green", "Chemlight_green" }; respawnMagazines[]= { "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "16Rnd_9x21_Mag", "SmokeShell", "MiniGrenade", "MiniGrenade", "SmokeShellOrange", "Chemlight_green", "Chemlight_green" }; linkedItems[]= { "V_PlateCarrierSpec_rgr", "H_HelmetB_camo", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles" }; respawnLinkedItems[]= { "V_PlateCarrierSpec_rgr", "H_HelmetB_camo", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles" }; cost=120000; camouflage= 0.8; }; }; Share this post Link to post Share on other sites