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robj

Mod not loading all the textures

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Hi there i have a mino reskined mod pack am working on but 2 of the reskins are not loading up ingame but the others work just fine i dont see the issue...

 

its the huron and van boxer they load in game there normal skins

 

 

class CfgPatches
{
 class ROBJ_RESCUE_PACK
 {
  units[] = {"NAVY_HURON_UK_1"};
  weapons[] = {""};
  requiredVersion = 0.1;
  requiredAddons[] = {};
  magazines[] = {""};
  ammo[] = {""};
 };
};
class CfgFactionClasses
{
 class ROBJ_RESCUE_PACK_1
 {
  displayName = "RobJ Rescue Pack";
  icon = "\ROBJ_RESCUE_PACK\data\icon.paa";
  priority = 1;
  side = 3;
 };
};
class CfgVehicles
{
 class C_man_pilot_F;
        class C_Van_01_box_F;
        class C_Van_01_box_white_F;
 class O_Heli_Light_02_F;
        class O_Heli_Light_02_unarmed_F;
        class B_Heli_Transport_03_unarmed_F;
 class RobJ_Rescue1: O_Heli_Light_02_unarmed_F
 {
  author = "RobJ2210";
  displayName = "PO-30 Orca (Rescue)";
  scope = 2;
  side = 3;
  faction = "ROBJ_RESCUE_PACK_1";
  crew = "RobJ_Rescue_F";
  typicalCargo[] = {"RobJ_Rescue_F","RobJ_Rescue_F"};
  vehicleClass = "Air";
  hiddenSelectionsTextures[] = {"\ROBJ_RESCUE_PACK\data\medevac.jpg"};
  class TransportItems
  {
   class _xx_FirstAidKit
   {
    name = "FirstAidKit";
    count = 10;
   };
   class _xx_MediKit
   {
    name = "MediKit";
    count = 5;
   };
  };
  class TransportMagazines{};
  class TransportWeapons{};
 };
 
         class NAVY_HURON_UK_1 : B_Heli_Transport_03_unarmed_F
 {
  author="RobJ2210";
                side = 3;
  scope=2;
                faction="ROBJ_RESCUE_PACK_1";
                crew = "RobJ_Rescue_F";
  typicalCargo[] = {"RobJ_Rescue_F","RobJ_Rescue_F"};
  displayName = "CH-67 (Rescue)";
  hiddenSelectionsTextures[]=
  {
          "\ROBJ_RESCUE_PACK\data\navy2.paa",
                 "\ROBJ_RESCUE_PACK\data\navy1.paa"
  };
                class TransportItems
  {
   class _xx_FirstAidKit
   {
    name = "FirstAidKit";
    count = 10;
   };
   class _xx_MediKit
   {
    name = "MediKit";
    count = 5;
   };
  };
  class TransportMagazines{};
  class TransportWeapons{};
 };
        class RobJ_Rescue_Van1 : C_Van_01_box_white_F
 {
  author = "RobJ2210";
  side = 3;
  scope=2;
                faction="ROBJ_RESCUE_PACK_1";
  displayName="NHS Ambulance";
  crew="C_scientist_F";
  typicalCargo[]=
  {
   "C_scientist_F"
  };
  vehicleClass="Car";
                hiddenSelections[]=
  {
   "Camo1",
   "Camo2"
   
  
  };
  hiddenSelectionsTextures[]=
                {
                "ROBJ_RESCUE_PACK\data\ambulance.paa",
                "ROBJ_RESCUE_PACK\data\ambulanceback.paa"
                };
         class TransportItems
  {
   class _xx_FirstAidKit
   {
    name = "FirstAidKit";
    count = 10;
   };
   class _xx_MediKit
   {
    name = "MediKit";
    count = 5;
   };
  };
  class TransportMagazines{};
  class TransportWeapons{};
 
        };
 
 class RobJ_Rescue_F: C_man_pilot_F
 {
  author = "RobJ2210";
  side = 3;
  scope = 2;
  faction = "ROBJ_RESCUE_PACK_1";
  displayName = "Rescue Pilot";
  backpack = "";
  model = "\A3\Characters_F\Common\coveralls.p3d";
  uniformAccessories[] = {};
  uniformClass = "RobJ_Rescue_Uniform";
  hiddenSelections[] = {"camo","insignia"};
  hiddenSelectionsTextures[] = {"ROBJ_RESCUE_PACK\data\rescueuniform.paa","ROBJ_RESCUE_PACK\data\Patch.paa"};
  hasDriver = 1;
  linkedItems[] = {"RobJ_Rescue_Hat","NVGoggles_OPFOR","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
  respawnLinkedItems[] = {"RobJ_Rescue_Hat","NVGoggles_OPFOR","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"};
  Items[] = {"FirstAidKit","FirstAidKit"};
  respawnItems[] = {"FirstAidKit","FirstAidKit"};
  weapons[] = {"hgun_P07_F","Throw","Put"};
  respawnWeapons[] = {"hgun_P07_F","Throw","Put"};
  magazines[] = {"Chemlight_Red","Chemlight_Red","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"};
  respawnMagazines[] = {"Chemlight_Red","Chemlight_Red","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"};
 
 };
};
class cfgWeapons
{
 class HeadgearItem;
 class ItemInfo;
 class ItemCore;
 class UniformItem;
 class U_B_HeliPilotCoveralls;
 class Vest_Camo_Base;
 class VestItem
 {
  class ItemInfo;
 };
 
 class RobJ_Rescue_Uniform: U_B_HeliPilotCoveralls
 {
  scope = 2;
  displayName = "Rescue Pilot Uniform";
                faction = "ROBJ_RESCUE_PACK_1";
                picture="\ROBJ_RESCUE_PACK\data\logo.paa";
  model = "\A3\Characters_F\Common\coveralls.p3d";
  class ItemInfo: UniformItem
  {
   uniformModel = "-";
   uniformClass = "RobJ_Rescue_Uniform";
   containerClass = "Supply80";
   mass = 20;
  };
 };
 
      
 

 class RobJ_Rescue_Hat: ItemCore
 {
  scope = 2;
  weaponPoolAvailable = 1;
  displayName = "RobJ Rescue Helmet";
                faction = "ROBJ_RESCUE_PACK_1";
                picture="\ROBJ_RESCUE_PACK\data\logo.paa";
  model = "A3\Characters_F\Common\headgear_helmet_heli";
  hiddenSelectionsTextures[] = {"\ROBJ_RESCUE_PACK\data\rescuehat.paa"};
  hiddenSelections[] = {"Camo"};
  class ItemInfo: HeadgearItem
  {
   mass = 5;
   uniformmodel = "A3\Characters_F\Common\headgear_helmet_heli";
   modelSides[] = {3,1};
   armor = "3*0.5";
   passThrough = 0.95;
   hiddenSelectionsTextures[] = {"\ROBJ_RESCUE_PACK\data\rescuehat.paa"};
   hiddenSelections[] = {"Camo"};
  };
 };
 
};
 
 

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