robj 11 Posted November 23, 2015 Hi there i have a mino reskined mod pack am working on but 2 of the reskins are not loading up ingame but the others work just fine i dont see the issue... its the huron and van boxer they load in game there normal skins class CfgPatches{ class ROBJ_RESCUE_PACK { units[] = {"NAVY_HURON_UK_1"}; weapons[] = {""}; requiredVersion = 0.1; requiredAddons[] = {}; magazines[] = {""}; ammo[] = {""}; };};class CfgFactionClasses{ class ROBJ_RESCUE_PACK_1 { displayName = "RobJ Rescue Pack"; icon = "\ROBJ_RESCUE_PACK\data\icon.paa"; priority = 1; side = 3; };};class CfgVehicles{ class C_man_pilot_F; class C_Van_01_box_F; class C_Van_01_box_white_F; class O_Heli_Light_02_F; class O_Heli_Light_02_unarmed_F; class B_Heli_Transport_03_unarmed_F; class RobJ_Rescue1: O_Heli_Light_02_unarmed_F { author = "RobJ2210"; displayName = "PO-30 Orca (Rescue)"; scope = 2; side = 3; faction = "ROBJ_RESCUE_PACK_1"; crew = "RobJ_Rescue_F"; typicalCargo[] = {"RobJ_Rescue_F","RobJ_Rescue_F"}; vehicleClass = "Air"; hiddenSelectionsTextures[] = {"\ROBJ_RESCUE_PACK\data\medevac.jpg"}; class TransportItems { class _xx_FirstAidKit { name = "FirstAidKit"; count = 10; }; class _xx_MediKit { name = "MediKit"; count = 5; }; }; class TransportMagazines{}; class TransportWeapons{}; }; class NAVY_HURON_UK_1 : B_Heli_Transport_03_unarmed_F { author="RobJ2210"; side = 3; scope=2; faction="ROBJ_RESCUE_PACK_1"; crew = "RobJ_Rescue_F"; typicalCargo[] = {"RobJ_Rescue_F","RobJ_Rescue_F"}; displayName = "CH-67 (Rescue)"; hiddenSelectionsTextures[]= { "\ROBJ_RESCUE_PACK\data\navy2.paa", "\ROBJ_RESCUE_PACK\data\navy1.paa" }; class TransportItems { class _xx_FirstAidKit { name = "FirstAidKit"; count = 10; }; class _xx_MediKit { name = "MediKit"; count = 5; }; }; class TransportMagazines{}; class TransportWeapons{}; }; class RobJ_Rescue_Van1 : C_Van_01_box_white_F { author = "RobJ2210"; side = 3; scope=2; faction="ROBJ_RESCUE_PACK_1"; displayName="NHS Ambulance"; crew="C_scientist_F"; typicalCargo[]= { "C_scientist_F" }; vehicleClass="Car"; hiddenSelections[]= { "Camo1", "Camo2" }; hiddenSelectionsTextures[]= { "ROBJ_RESCUE_PACK\data\ambulance.paa", "ROBJ_RESCUE_PACK\data\ambulanceback.paa" }; class TransportItems { class _xx_FirstAidKit { name = "FirstAidKit"; count = 10; }; class _xx_MediKit { name = "MediKit"; count = 5; }; }; class TransportMagazines{}; class TransportWeapons{}; }; class RobJ_Rescue_F: C_man_pilot_F { author = "RobJ2210"; side = 3; scope = 2; faction = "ROBJ_RESCUE_PACK_1"; displayName = "Rescue Pilot"; backpack = ""; model = "\A3\Characters_F\Common\coveralls.p3d"; uniformAccessories[] = {}; uniformClass = "RobJ_Rescue_Uniform"; hiddenSelections[] = {"camo","insignia"}; hiddenSelectionsTextures[] = {"ROBJ_RESCUE_PACK\data\rescueuniform.paa","ROBJ_RESCUE_PACK\data\Patch.paa"}; hasDriver = 1; linkedItems[] = {"RobJ_Rescue_Hat","NVGoggles_OPFOR","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; respawnLinkedItems[] = {"RobJ_Rescue_Hat","NVGoggles_OPFOR","ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS"}; Items[] = {"FirstAidKit","FirstAidKit"}; respawnItems[] = {"FirstAidKit","FirstAidKit"}; weapons[] = {"hgun_P07_F","Throw","Put"}; respawnWeapons[] = {"hgun_P07_F","Throw","Put"}; magazines[] = {"Chemlight_Red","Chemlight_Red","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"}; respawnMagazines[] = {"Chemlight_Red","Chemlight_Red","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"}; };};class cfgWeapons{ class HeadgearItem; class ItemInfo; class ItemCore; class UniformItem; class U_B_HeliPilotCoveralls; class Vest_Camo_Base; class VestItem { class ItemInfo; }; class RobJ_Rescue_Uniform: U_B_HeliPilotCoveralls { scope = 2; displayName = "Rescue Pilot Uniform"; faction = "ROBJ_RESCUE_PACK_1"; picture="\ROBJ_RESCUE_PACK\data\logo.paa"; model = "\A3\Characters_F\Common\coveralls.p3d"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "RobJ_Rescue_Uniform"; containerClass = "Supply80"; mass = 20; }; }; class RobJ_Rescue_Hat: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "RobJ Rescue Helmet"; faction = "ROBJ_RESCUE_PACK_1"; picture="\ROBJ_RESCUE_PACK\data\logo.paa"; model = "A3\Characters_F\Common\headgear_helmet_heli"; hiddenSelectionsTextures[] = {"\ROBJ_RESCUE_PACK\data\rescuehat.paa"}; hiddenSelections[] = {"Camo"}; class ItemInfo: HeadgearItem { mass = 5; uniformmodel = "A3\Characters_F\Common\headgear_helmet_heli"; modelSides[] = {3,1}; armor = "3*0.5"; passThrough = 0.95; hiddenSelectionsTextures[] = {"\ROBJ_RESCUE_PACK\data\rescuehat.paa"}; hiddenSelections[] = {"Camo"}; }; }; }; ​ Share this post Link to post Share on other sites