Meatball0311 79 Posted November 7, 2015 My helmet displays no armor in the virtual arsenal. class ItemInfo: HeadgearItem { mass = 20; uniformModel = "\soc_gear\data\gear\helmets\SOC_OPSCORE_MARITIME_A.p3d"; modelSides[] = {3, 1}; armor = "40"; passThrough = 0.8; }; }; Share this post Link to post Share on other sites
x3kj 1247 Posted November 7, 2015 there's a thread on the same page as your thread that answers this topic... Share this post Link to post Share on other sites
Meatball0311 79 Posted November 7, 2015 Ya I know.. however that thread is talking about vests and mine is about helmets ;) Share this post Link to post Share on other sites
Meatball0311 79 Posted November 7, 2015 It seems that there is a slight armor to my helmet and I am fine with as it takes two shots to the head to kill. But, why does the armor protection not show in the arsenal? class H_SOC_OPSCORE_MARITIME_A01: ItemCore { scope = 2; dlc = "SOCMOD"; weaponPoolAvailable = 1; displayName = "[SOC]OPSCORE Maritime A01"; picture = "\soc_gear\data\ui\icon_H_SOC_MARITIME_ubt_ca.paa"; model = "\soc_gear\data\gear\helmets\SOC_OPSCORE_MARITIME_A.p3d"; author = "SOCMOD"; class ItemInfo: HeadgearItem { mass = 20; uniformModel = "\soc_gear\data\gear\helmets\SOC_OPSCORE_MARITIME_A.p3d"; modelSides[] = {3, 1}; armor = "40"; passThrough = 0.8; class HitpointsProtectionInfo { class H_SOC_OPSCORE_MARITIME_A01_HitpointsProtection { hitpointName = "HitHead"; //enter protected hit point class name from soldier Hitpoints class here armor = 40; //enter desired armor value for hit point referenced above passThrough = 0.8; //fraction of damage passed to the total damage through this hit point }; }; }; }; Share this post Link to post Share on other sites