iTicTactical 10 Posted November 6, 2015 Hey guys, I'm looking to activate Virtual Arsenal at the very beginning of my mission, to allow players to choose their kit before the mission actually starts. I also want a countdown displayed somewhere on-screen (about a minute long) that fades the screen and starts the 'actual' mission once run out. All of the guides I have read/watched point towards launching it via an ammo create or something once the mission has started. This isn't what I want. Is this at all possible? I've seen similar things on KOTH and hoped something could be achieved for VA. Thanks for any advice! Share this post Link to post Share on other sites
haleks 8212 Posted November 6, 2015 https://community.bistudio.com/wiki/BIS_fnc_arsenal Example 1. Share this post Link to post Share on other sites
iTicTactical 10 Posted November 9, 2015 Thanks for the link! My next question though is where does it go? I've placed it at the top of my init.sqf and even tried placing it in the units' init box. What am I doing wrong? Should it be in a separate script file? Share this post Link to post Share on other sites
Belbo 462 Posted November 9, 2015 Put it in your init.sqf in this way: if (hasInterface) then { waitUntil {time > 1 && player == player}; ["Open",true] spawn BIS_fnc_arsenal; }; Don't put it in the unit's init box, as this will be called for each player everytime another player joins the game. 1 Share this post Link to post Share on other sites