Meatball0311 79 Posted November 6, 2015 I am trying to use an addAction to change the material of a helmet. Is it possible to do this to a helmet? _helmet = headgear player; _helmet setObjectMaterialGlobal [8, "soc_gear\data\mat\VLite Glow\SOC_VLite_Green_Glow.rvmat"]; Share this post Link to post Share on other sites
da12thMonkey 1943 Posted November 6, 2015 No unfortunately, setobjecttexture/material only works on uniforms and backpacks so far as unit loudouts go. I raised it in the scripting discussion thread once before: https://forums.bistudio.com/topic/151099-scripting-discussion-dev-branch/page-35 Like bad benson said there, it seems there is something fundamentally different in the simulation of backpacks compared to other wearable items, where bags are more of an "entity" rather than just some proxy object. Share this post Link to post Share on other sites