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lumnuon

Script to load Roads in Bulldozer does not work

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Every time I´m trying to open my Bulldozer I get the following error message:

 

"Cannot load material file a3\roads_f\roads_ae\surf_roaddirt_path.rvmat ."

 

This error shows up sin​ce I set up my script to load the roads in Bulldozer.

 

The editor.sqs (to load the roads) is the following:

​

~.1
result = buldozer_LoadNewRoads "P:/CAPS/MyRealTerrain/data/roads/";

 

 

I hope someone can help me solve this issue, as I´m barely able to edit my terrain without seeing the roads.

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If you haven't done so already you will need to place that file in your scripts folder on your P drive. My own file looks slightly different, like this:

~.1
diag_log "Before Loading Roads";
result = buldozer_LoadNewRoads "P:/VPR/VPR_VIPERislandV1/data/roads/";
diag_log "After Loading Roads";

Hopefully by adding the other two lines you will be able to proceed. You need to make sure that the folder path is correct for your tag and terrain name. Your posted one looks like the Captain Caps tut version, I believe.

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I already know that ;) just posted that line as an example. Anyway, nothing helped so I did a completely fresh install of the Tools (and deleted the registry entrys). After that everything worked like a charm.

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Every time I´m trying to open my Bulldozer I get the following error message:

 

"Cannot load material file a3\roads_f\roads_ae\surf_roaddirt_path.rvmat ."

 

 

 

~.1

result = buldozer_LoadNewRoads "P:/CAPS/MyRealTerrain/data/roads/";

are you sure you have this (a3\roads_f\roads_ae\surf_roaddirt_path.rvmat) rvmat in your A3 folder on the Pdrive?

~.1 is too short, better is ~1

my experience with BD is, when you have placed a lot of roads, BD freeze at start for me with .1 seconds.

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I checked all the files and paths several times, all of them were there and correct. I have no idea what caused the problem. As I already said, a complete reinstall of the Arma 3 Tools fixed it. Thank you for your concern though *thumbs up* :)

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