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Strange road ends

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For some reason alot of my roads end like this

 

http://i.imgur.com/sSXxNXx.jpg

 

It's like the end section is the wrong way round... :unsure:

 

RoadsLib.cfg

class RoadTypesLibrary
{
	// Motorway
    class Road0001
    {
     width = 14;
     mainStrTex      = "a3\roads_f\roads\data\highway_ca.paa";  // lowercase!
     mainTerTex      = "a3\roads_f\roads\data\highway_end_ca.paa";
     mainMat         = "a3\roads_f\roads\data\highway.rvmat";
     map             = "main road";
     AIpathOffset = 3;
    };
	// Main Road
    class Road0002
    { 
	 width = 10;
     mainStrTex      = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_ca.paa";  // lowercase!
     mainTerTex      = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_end_ca.paa";
     mainMat         = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway.rvmat";
     map             = "road";
     AIpathOffset = 2.5;
    };
	// Side Streets
    class Road0003
    {
	 width = 10;
     mainStrTex      = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_ca.paa";  // lowercase!
     mainTerTex      = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_end_ca.paa";
     mainMat         = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road.rvmat";
     map             = "track";
     AIpathOffset = 2.5;
    };
	// Country Road
    class Road0004
    {
	 width = 10;
     mainStrTex      = "a3\roads_f\roads\data\main_road_ca.paa";  // lowercase!
     mainTerTex      = "a3\roads_f\roads\data\main_road_end_ca.paa";
     mainMat         = "a3\roads_f\roads\data\main_road.rvmat";
     map             = "track";
     AIpathOffset = 2.5;
    };
	// Dirt Road
	class Road0005
    {
	 width = 6;
     mainStrTex      = "a3\roads_f\roads_ae\data\surf_roaddirt_path_ca.paa";  // lowercase!
     mainTerTex      = "a3\roads_f\roads_ae\data\surf_roaddirt_path_end_ca.paa";
     mainMat         = "a3\roads_f\roads_ae\data\surf_roaddirt_path.rvmat";
     map             = "track";
     AIpathOffset = 2.5;
    };
	// Dirt Footpath
	class Road0006
    {
	 width = 4;
     mainstrtex      = "a3\roads_f\roads_ae\data\surf_roaddirt_road_ca.paa";  // lowercase!
     maintertex      = "a3\roads_f\roads_ae\data\surf_roaddirt_road_end_ca.paa";
     mainmat         = "a3\roads_f\roads_ae\data\surf_roaddirt_road.rvmat";
     map             = "track";
     AIpathOffset = 2;	 
    };
};

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	// Country Road
    class Road0004
    {
	 width = 10;
     mainStrTex      = "a3\roads_f\roads\data\main_road_ca.paa";  // lowercase!
     mainTerTex      = "a3\roads_f\roads\data\main_road_end_ca.paa";
     mainMat         = "a3\roads_f\roads\data\main_road.rvmat";
     map             = "track";
     AIpathOffset = 2.5;

this texture has the wrong facing end texture, use

 

"a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_ca.paa";

"a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_end_ca.paa";

"a3\roads_f\roads_ae\data\surf_roadtarmac_main_road.rvmat";

 

Same texture but faces the right way.

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You might need to smooth the ground out. I know with runway objects if the ground is offset above the object i need to smooth it out to it doesn't clip through.

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	// Country Road
    class Road0004
    {
	 width = 10;
     mainStrTex      = "a3\roads_f\roads\data\main_road_ca.paa";  // lowercase!
     mainTerTex      = "a3\roads_f\roads\data\main_road_end_ca.paa";
     mainMat         = "a3\roads_f\roads\data\main_road.rvmat";
     map             = "track";
     AIpathOffset = 2.5;

this texture has the wrong facing end texture, use

 

"a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_ca.paa";

"a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_end_ca.paa";

"a3\roads_f\roads_ae\data\surf_roadtarmac_main_road.rvmat";

 

Same texture but faces the right way.

 

 

This fixed it perfect! Thanks

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