RoF 241 Posted October 28, 2015 For some reason alot of my roads end like this http://i.imgur.com/sSXxNXx.jpg It's like the end section is the wrong way round... :unsure: RoadsLib.cfg class RoadTypesLibrary { // Motorway class Road0001 { width = 14; mainStrTex = "a3\roads_f\roads\data\highway_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads\data\highway_end_ca.paa"; mainMat = "a3\roads_f\roads\data\highway.rvmat"; map = "main road"; AIpathOffset = 3; }; // Main Road class Road0002 { width = 10; mainStrTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roadtarmac_highway.rvmat"; map = "road"; AIpathOffset = 2.5; }; // Side Streets class Road0003 { width = 10; mainStrTex = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roadconcrete_city_road.rvmat"; map = "track"; AIpathOffset = 2.5; }; // Country Road class Road0004 { width = 10; mainStrTex = "a3\roads_f\roads\data\main_road_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads\data\main_road_end_ca.paa"; mainMat = "a3\roads_f\roads\data\main_road.rvmat"; map = "track"; AIpathOffset = 2.5; }; // Dirt Road class Road0005 { width = 6; mainStrTex = "a3\roads_f\roads_ae\data\surf_roaddirt_path_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads_ae\data\surf_roaddirt_path_end_ca.paa"; mainMat = "a3\roads_f\roads_ae\data\surf_roaddirt_path.rvmat"; map = "track"; AIpathOffset = 2.5; }; // Dirt Footpath class Road0006 { width = 4; mainstrtex = "a3\roads_f\roads_ae\data\surf_roaddirt_road_ca.paa"; // lowercase! maintertex = "a3\roads_f\roads_ae\data\surf_roaddirt_road_end_ca.paa"; mainmat = "a3\roads_f\roads_ae\data\surf_roaddirt_road.rvmat"; map = "track"; AIpathOffset = 2; }; }; Share this post Link to post Share on other sites
kcgb 10 Posted October 29, 2015 // Country Road class Road0004 { width = 10; mainStrTex = "a3\roads_f\roads\data\main_road_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads\data\main_road_end_ca.paa"; mainMat = "a3\roads_f\roads\data\main_road.rvmat"; map = "track"; AIpathOffset = 2.5; this texture has the wrong facing end texture, use "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_ca.paa"; "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_end_ca.paa"; "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road.rvmat"; Same texture but faces the right way. Share this post Link to post Share on other sites
spookygnu 563 Posted October 29, 2015 You might need to smooth the ground out. I know with runway objects if the ground is offset above the object i need to smooth it out to it doesn't clip through. Share this post Link to post Share on other sites
colddna 5 Posted October 29, 2015 Hey rof what settings u got on your map as in scale 2048 x 10 or???? Share this post Link to post Share on other sites
RoF 241 Posted October 29, 2015 // Country Road class Road0004 { width = 10; mainStrTex = "a3\roads_f\roads\data\main_road_ca.paa"; // lowercase! mainTerTex = "a3\roads_f\roads\data\main_road_end_ca.paa"; mainMat = "a3\roads_f\roads\data\main_road.rvmat"; map = "track"; AIpathOffset = 2.5; this texture has the wrong facing end texture, use "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_ca.paa"; "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road_end_ca.paa"; "a3\roads_f\roads_ae\data\surf_roadtarmac_main_road.rvmat"; Same texture but faces the right way. This fixed it perfect! Thanks Share this post Link to post Share on other sites