mad_cheese 593 Posted October 27, 2015 I am not sure if I am misunderstanding the concept... I have cfgSounds declared in a hpp file and I include it in the config cpp, but I can not hear them in game after packing and running the addon. config.cpp: #include "cfgsounds.hpp" cfgSounds.hpp: class CfgSounds { sounds[] = {}; class MCSS_C2_StayAlert { name = "Stay Alert"; // start path to sound file in AddOn with @ sound[] = {"@a3\dubbing_radio_f\data\Male01\RadioProtocolENG\Stealth\100_Commands\StayAlert.ogg", 0.8, 1}; titles[] = {0,""}; }; // more sounds }; When I am testing my scripts before compiling the addon and I #include the cfgSounds.hpp file in the description.ext, everything works. Once I pack and run the addon however, the sounds can not be heard, but there is no error message and the sounds do show up in the config viewer under cfgSounds. I then included the A3 sound addon in the required mods of my cfgPatches, but that also did not fix the issue. class CfgPatches { class CCOREM { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CBA_Extended_EventHandlers","A3_Dubbing_Radio_F"}; // does not help projectName = "C2 - Command And Control"; author = "Mad_Cheese"; }; }; I looked at the default Arma 3 structure, they did not have the @ that was stated as required HERE, so I tried that too but as expected pboProject refused to pack the addon because it could not locate those files. What am I doing wrong? thank you for your help :) Share this post Link to post Share on other sites
Tom_48_97 523 Posted October 27, 2015 The @ is a particularity of the mission config (description.ext) and works only from there. From the config file (config.cpp, from a pbo), removing the @ should fix the issue ;) Share this post Link to post Share on other sites
mad_cheese 593 Posted October 27, 2015 The @ is a particularity of the mission config (description.ext) and works only from there. From the config file (config.cpp, from a pbo), removing the @ should fix the issue ;) oh wow.. would that mean there's a conflict with pboProject? if I remove the @, it refuses to pack the addon because it can't locate the file pboproject error log: #uninclude #include "cfgsounds.hpp" class CfgSounds { sounds[] = {}; class MCSS_C2_StayAlert { name = "Stay Alert"; // start path to sound file in AddOn with @ sound[] = {"a3\dubbing_radio_f\data\Male01\RadioProtocolENG\Stealth\100_Commands\StayAlert.ogg", 0.8, 1}; titles[] = {}; }; }; Warning: rapWarning: **********missing file(s)*************** Warning: CCOREM\cfgsounds.hpp Line 8: a3\dubbing_radio_f\data\Male01\RadioProtocolENG\Stealth\100_Commands\StayAlert.ogg rapWarning: **********missing file(s)*************** EDIT: I AM SO SORRY, DISREGARD MY LAST. There's an option to check file references within pboProject that I had ticked on, it somehow recognizes the sounds as falsely declared. I will just hope that it is okay, I unticked it, the build worked and the sounds are audible. Still, thanks Tom, it would not have worked anyways with that @ :) Share this post Link to post Share on other sites