RoF 241 Posted October 25, 2015 I'm doing a 4096 @ 10 map. But a 40960x40960 image is gonna be too hard to work with, so I'm gonna split it into 20480x20480. But what size do I choose for the "Sat/Surface (mask) source images"? Would it be 40960 as that is the final size OR 20480, as that is what each image size will be... Share this post Link to post Share on other sites
colddna 5 Posted October 25, 2015 i have mine at those numbers 4096x10 i think TB only allows 2048x2048 for mask and then you manually stretch it Share this post Link to post Share on other sites
Cype_Revenge 651 Posted October 25, 2015 i have mine at those numbers 4096x10 i think TB only allows 2048x2048 for mask and then you manually stretch it please no stretch it.... 4096x10 = 40690x40960 Terrain, so if you like a basicresolution you need a Sat and Mask with 40960x40960 pixel. Share this post Link to post Share on other sites
1para{god-father} 105 Posted October 25, 2015 Keep all your images at 1:1 if possible ! Share this post Link to post Share on other sites
badluckburt 78 Posted October 25, 2015 I'm doing a 4096 @ 10 map. But a 40960x40960 image is gonna be too hard to work with, so I'm gonna split it into 20480x20480. But what size do I choose for the "Sat/Surface (mask) source images"? Would it be 40960 as that is the final size OR 20480, as that is what each image size will be... If you split the 40960x40960 image into 4 images of 20480x20480, import them at the 20480 size and change the Northing - Easting coordinates to line them up properly. As long as your heightmap settings are correct (4096x10), they will overlap the entire area. Once you've done this, draw the map frame around the area like you normally would and you should be good to go. 2 Share this post Link to post Share on other sites