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Kydoimos

Binarizing Models

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Hi there,

 

 

I think I must be missing something, or perhaps, misunderstanding something - but I can't seem to find much information on binarizing models (I've searched quite a bit, promise!). Now, I've created an Addon and have it in a neat PBO with standard folders inside. However, I keep hearing about binarizing models to allow A3 to load them faster. How do I do this, precisely? I've found 'binarize' on A3 Tools, but when I click on it nothing happens. Basically, I don't really understand what I'm doing or what I need to do :) I guess, first off, do I need to do anything with p3d files other than pack them into a PBO, and if I do, what? The p3ds work fine, in-game - but I'm just trying to do everything correctly. I found this message in my rpt file: 'Very Slow Generating ST on the Fly' which then led me to this thread: https://forums.bistudio.com/topic/71703-generating-st-on-the-fly/. Apparently, the answer lies in binarizing the model.

 

Thanks guys, as always!

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Just check the box that says 'Binarize' in AddonBuilder's main menu when you're compiling the .pbo. You don't need to do anything specific with the model itself.

 

So long as *.p3d isn't in the 'List of files to copy directly' in your Addon Builder options, the program will binarize that filetype during the packing process; converting the model from the editable MLOD .p3d format on your P:\ drive to a binarized ODOL .p3d format inside the .pbo.

 

If you're using another tool to compile the .pbo, consult their documentation.

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@da12thMonkey

 

Thanks mate, that's great! Yeah, I've been doing things in a weird, roundabout fashion! Will use the addonBuilder! :)

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