Kydoimos 916 Posted October 20, 2015 Hi there, I think I must be missing something, or perhaps, misunderstanding something - but I can't seem to find much information on binarizing models (I've searched quite a bit, promise!). Now, I've created an Addon and have it in a neat PBO with standard folders inside. However, I keep hearing about binarizing models to allow A3 to load them faster. How do I do this, precisely? I've found 'binarize' on A3 Tools, but when I click on it nothing happens. Basically, I don't really understand what I'm doing or what I need to do :) I guess, first off, do I need to do anything with p3d files other than pack them into a PBO, and if I do, what? The p3ds work fine, in-game - but I'm just trying to do everything correctly. I found this message in my rpt file: 'Very Slow Generating ST on the Fly' which then led me to this thread: https://forums.bistudio.com/topic/71703-generating-st-on-the-fly/. Apparently, the answer lies in binarizing the model. Thanks guys, as always! Share this post Link to post Share on other sites
da12thMonkey 1943 Posted October 20, 2015 Just check the box that says 'Binarize' in AddonBuilder's main menu when you're compiling the .pbo. You don't need to do anything specific with the model itself. So long as *.p3d isn't in the 'List of files to copy directly' in your Addon Builder options, the program will binarize that filetype during the packing process; converting the model from the editable MLOD .p3d format on your P:\ drive to a binarized ODOL .p3d format inside the .pbo. If you're using another tool to compile the .pbo, consult their documentation. Share this post Link to post Share on other sites
SePiko 0 Posted October 20, 2015 You should use the addon builder - it's helpful! Share this post Link to post Share on other sites
Kydoimos 916 Posted October 20, 2015 @da12thMonkey Thanks mate, that's great! Yeah, I've been doing things in a weird, roundabout fashion! Will use the addonBuilder! :) Share this post Link to post Share on other sites