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Anyway to make painting the mask quicker?

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Anyone know of an easier way, to speed up painting the mask in photoshop? It's gonna take me forever at this rate.

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Yah but it's kinda hard to explain it in text, but you can extract pixel values from a sat image and paste it layer and recode that color

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To create a perfect Mask needs some (long) time.

You can create a Basic Mask quickly, make a Polygon in TerrainBuilder, export these in a .png image ,that you can use as a layer or template in Photoshop.

Use a countcolor Plugin in Photoshop, so you are sure that you have only your defined colors painted on mask.

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To get terrain definition such as rocks, you can open your image in photoshop then posterise it to 4-6 colours. Then index mode the image to get solid colours. This might need tweaking depending on the coloured areas you want. Once you are done the switch the image/mode back to rgb and then export as a bmp.

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