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Sniperwolf572

3DEN usability tweaks suggestions/discussion

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With the new thread stickied explicitly encouraging discussion on usability features/issues, I'd like to highlight a few things that might have gotten looked over and see if anyone else shares these grievances. :P

 

1) The surface-affected dynamic camera speed

 

This is something that I find annoying, and it's one of the reasons I don't feel comfortable while navigating within the 3DEN. While this is nice when you need to make movements in micro increments, getting close to any surface even when you do want to move fast, drags your speed down. And in reverse, if you're trying to move precisely, a dip in terrain or leaving an objects geometry instantly speeds the camera up. Constant, predictable speed would be very beneficial in a lot of cases.

 

Since the menu isn't exactly cramped anymore and there is tons of room to include "workflow related" options in the dropdown menus. It would be nice to be able to toggle this behavior on and off, and if going a few steps forward, it would be nice to have settings that would control the camera speed in it's various speed modes. Maybe someone likes the default speed to be slower, maybe someone would rather have it zippy all the time, etc.

 

2) The ear piercing "immersion" sound when toggling the editor vision modes

 

The sound itself serves no purpose besides "immersion" which is highly irrelevant in a tool. It gets downright annoying when you're toggling the view modes quickly to check something out. Imagine if your text editor had similar sounds when switching tabs. The other sounds in the editor are always mild, short and to the point. As the ticket states, an additional ear-piercing factor comes from the fact that the game will replay any interrupted sound when you alt+tab out when you alt+tab back in, and these sounds overlaid on top of each other are incredible shrieks.

 

Ability to toggle this off or an adjustment of this sound to leave it only as that "click" it has at the start, without the squeal would be great.

 

Additionally, while we're at the subject. I'd actually suggest separating thermal and NV onto separate options, as most of the time you need to toggle between 2 modes, and not cycle through 3 and the third one is just an inconvenient step in the way.

 

3) The classname display/export feature

 

The linked post goes into detail, which I'll not repost, but a TLDR; would be: "Artillery was given when a needle was asked for". I find myself often just needing a classname to paste somewhere else, comparing the classes of two things or just merely confirming that something is of a class that I need it to be. I like having the overkill tool, but I don't find myself having in situation where it's required as often as simple visual display of what an objects classname is. As you've recently implemented multi-line tooltips, would be neat to use some of that gained functionality for such things. Maybe even as an opt-in.

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1) We're planning general editor preferences, camera settings are on the list.

 

2) I just removed the sound. You're right it doesn't really belong to a tool which Eden is, while it was justifiable in Zeus (mainly because there were standard battle sounds there as well).

 

3) As of today, object tooltip shows the class name as well ;)

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1) We're planning general editor preferences, camera settings are on the list.

 

2) I just removed the sound. You're right it doesn't really belong to a tool which Eden is, while it was justifiable in Zeus (mainly because there were standard battle sounds there as well).

 

3) As of today, object tooltip shows the class name as well ;)

 

:wub:

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Any info in regards to the #1 item in the list? It seems like it didn't make it to the stable release of Eden. :(

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I don't think there should be an up/down button while navigating. Where I point my mouse+W is where I should go.

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