Jump to content
acoustic

Dark texture in bulldozer plus no clutter?

Recommended Posts

http://imgur.com/YjFRQvN

 

I seem to be getting this weird dark texture after loading map into bulldozer, what could be the cause of this?

 

 

Also, am I suppose to see clutter in bulldozer?

Share this post


Link to post
Share on other sites

there´re no clutters in Buldozer, whether they work or not can only be seen ingame.

I dont really know about the texture issue...already checked all pathes? It probably could have somethings to do with the Mask file, may be wrong Texture Colors?

Share this post


Link to post
Share on other sites

there´re no clutters in Buldozer, whether they work or not can only be seen ingame.

I dont really know about the texture issue...already checked all pathes? It probably could have somethings to do with the Mask file, may be wrong Texture Colors?

Right Memphis there is no clutter in BD,

for the dark texture check your Layers.cfg, probably you have a wrong path.

Share this post


Link to post
Share on other sites

Still getting that weird dark texture, not a clue as to what could be causing it (checked layers.cfg, everything looked fine). Any more ideas?

Share this post


Link to post
Share on other sites


ambient[]={1.5,1.5,1.5,1};

diffuse[]={0.5,0.5,0.5,1};

forcedDiffuse[]={0,0,0,0};

emmisive[]={0,0,0,0};

specular[]={0,0,0,0};

specularPower=1;

PixelShaderID="NormalMapDiffuse";

VertexShaderID="NormalMapDiffuseAlpha";

class Stage1

{

    texture="Acoustic\MyTerrain\data\strdirt_co.paa";

    uvSource="tex";

    class uvTransform

    {

        aside[]={10,0,0};

        up[]={0,10,0};

        dir[]={0,0,10};

        pos[]={0,0,0};

    };

};

class Stage2

{

    texture="Acoustic\MyTerrain\data\strdirt_nopx.paa";

    uvSource="tex";

    class uvTransform

    {

        aside[]={10,0,0};

        up[]={0,10,0};

        dir[]={0,0,10};

        pos[]={0,0,0};

    };

};

Share this post


Link to post
Share on other sites

 

 

Thats my rvmat for my only texture im using.

Stage 1 should be the _nopx and Stage 2 should be the _co

 

 

B

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×