Guest Posted April 12, 2016 Thanks for informing us about the update again mate :) New version frontpaged on the Armaholic homepage. Rotation Menu System v1.2.8.3 Community Base addons A3 Share this post Link to post Share on other sites
kecharles28 197 Posted April 12, 2016 Updated mod v1.2.8.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
tacticalnuggets 24 Posted July 10, 2016 Hey guys, just recently I have been doing more arma3 stuff again. I found an issue with dedicated servers and seat changing. I will try to release the most solid fix i can come up with by monday. Share this post Link to post Share on other sites
tacticalnuggets 24 Posted July 16, 2016 UPDATED! VERSION: v1.2.8.4 DOWNLOAD: https://drive.google.com/open?id=0B61D4bNCvEl9QU95X3c1UnNOQzA STEAM WORKSHOP: https://steamcommuni...ion Menu System Share this post Link to post Share on other sites
Guest Posted July 16, 2016 New version frontpaged on the Armaholic homepage. Rotation Menu System v1.2.8.4 Community Base addons A3 Share this post Link to post Share on other sites
armatech 8 Posted July 21, 2016 another optimization suggestion with RTMS_fnc_GetMaxDistance with a heavy modded server this functions completely locks up the startup for both client and server (note heavy modded server) now to work around this i simply added if(true)exitwith{30}; at the top of the code as i don't see any other data being collected other than the max size of all objects. Now i see 2 possible fix's 1. Have a default value that will work with most buildings of 1002. Collect the data once on the server then broadcast to the clientI feel option one is the best solutions as its impactless. whats your view as its your code and might be needed for another situation that i'm not seeing atm Share this post Link to post Share on other sites
kremator 1065 Posted July 21, 2016 I've noticed the slowdown at the start of Arma (but not really the start of a mission)... however the great functionality means that I live with it. Recommendations by armatech would be cool. Share this post Link to post Share on other sites
tacticalnuggets 24 Posted July 23, 2016 another optimization suggestion with RTMS_fnc_GetMaxDistance with a heavy modded server this functions completely locks up the startup for both client and server (note heavy modded server) now to work around this i simply added if(true)exitwith{30}; at the top of the code as i don't see any other data being collected other than the max size of all objects. Now i see 2 possible fix's 1. Have a default value that will work with most buildings of 100 2. Collect the data once on the server then broadcast to the client I feel option one is the best solutions as its impactless. whats your view as its your code and might be needed for another situation that i'm not seeing atm You are absolutely right, but its an important variable for a few reasons. The variable is computed such that the menus attached to a class containing a massive object, are still cached into the system, and keeping it cached rather than detected by some function every frame is more efficient. (because the cache scans every 0.5 seconds) The other reason is that if somebody adds their own custom class based menu, the distance they use could exceed the default of 20 meters. Fortunately, buildings/structures in door, ladder, and hatch detection are separate from this. But somebody could attach a menu to the class of a house. The idea was to keep each pass of caching in objects (scanning) at the most minimum distance possible, as I believe the worst case performance impact is proportional to the cube of the radius scanned. I should have some kind of fix by Saturdays update. If I cant make anything work by then (still keeping RTMS_GetMaxDistance), I will just use your first solution. 1 Share this post Link to post Share on other sites
tacticalnuggets 24 Posted July 23, 2016 Looks like I fixed the issue while still keeping the original functionality. Share this post Link to post Share on other sites
kremator 1065 Posted July 23, 2016 This is excellent news :) Share this post Link to post Share on other sites
tacticalnuggets 24 Posted July 28, 2016 UPDATED! VERSION: v1.2.8.7 DOWNLOAD: https://drive.google.com/open?id=0B61D4bNCvEl9MjE3TjJtYndZQjQ STEAM WORKSHOP: https://steamcommuni...ion Menu System Share this post Link to post Share on other sites
Guest Posted July 29, 2016 New version frontpaged on the Armaholic homepage. Rotation Menu System v1.2.8.7 Community Base addons A3 Share this post Link to post Share on other sites
tacticalnuggets 24 Posted April 18, 2017 UPDATED! VERSION: v1.2.10.8 DOWNLOAD: https://drive.google.com/open?id=0B61D4bNCvEl9ZVZkdl80eTRvcjg STEAM WORKSHOP: https://steamcommuni...ion Menu System Share this post Link to post Share on other sites
Guest Posted April 18, 2017 Thanks for informing us about the update :) The Armaholic mirror has been updated with the new version: Rotation Menu System v1.2.10.8 Community Base addons A3 Share this post Link to post Share on other sites
armatech 8 Posted April 18, 2017 lol love you man was having a bad day till i was reviewing your update RTMS_FuckYouBIS = { }; 1 Share this post Link to post Share on other sites
tacticalnuggets 24 Posted April 18, 2017 10 hours ago, armatech said: lol love you man was having a bad day till i was reviewing your update RTMS_FuckYouBIS = { }; They were using a bugged script in their door config statements, so I fixed it an renamed it lol Share this post Link to post Share on other sites
lexx 1391 Posted April 20, 2017 Don't know if anyone mentioned it already, but... The problem I have with this mod is that it's mechanically still the old list menu, just in a pretty radial-look. You still have to scroll up and down, etc. to select something while it should rather work like this: You hit a key, the radial menu opens, then you can *move* the mouse up, down, sideways, etc. to select a menu entry, thus removing the need to scroll up / down to select something. Share this post Link to post Share on other sites
tacticalnuggets 24 Posted February 20, 2018 On 4/20/2017 at 8:52 AM, lexx said: Don't know if anyone mentioned it already, but... The problem I have with this mod is that it's mechanically still the old list menu, just in a pretty radial-look. You still have to scroll up and down, etc. to select something while it should rather work like this: You hit a key, the radial menu opens, then you can *move* the mouse up, down, sideways, etc. to select a menu entry, thus removing the need to scroll up / down to select something. Unfortunately that would cause MP to be not so fun, as you would lose control of your gun (but i guess that is subjective in general). This was mainly created for issues with context, so if there was a lot of interactive objects really close together you could tell them apart. But you can also open doors, climb ladders, and other stuff instantly, as well as scroll open doors. Might wanna check it out if you have not tried those things. But I understand what you are saying. Share this post Link to post Share on other sites
tacticalnuggets 24 Posted July 19, 2018 UPDATED! VERSION: v1.2.10.9 DOWNLOAD: https://drive.google.com/open?id=0B61D4bNCvEl9ZVZkdl80eTRvcjg STEAM WORKSHOP: https://steamcommuni...ion Menu System 3 Share this post Link to post Share on other sites
Guest Posted July 19, 2018 The Armaholic mirror has been updated with the new version: Rotation Menu System v1.2.10.9 Share this post Link to post Share on other sites