y0shi 1 Posted September 20, 2015 Hi all, I've been using Signaller's heli crash script (http://www.armaholic.com/page.php?id=25452) the last few hours to create some nice crashes. After some bouncing around on commands I managed to get a nice crashsite with no upside-down helis etc. The only missing part is the smoke. My script currently looks somewhat like this; _nul = [] execVM "heliCrash\crashInit.sqf"; _heliMarker = ["heli1", "heli2", "heli3", "heli4"]; _heliMarkerSelect = _heliMarker call BIS_fnc_selectRandom; _heliSpawn = getMarkerPos _heliMarkerSelect; _heliGroup = createGroup WEST; crash_heli = createVehicle ["I_Heli_Transport_02_F", [_heliSpawn select 0, _heliSpawn select 1, 200], [], 0, "FLY"]; crash_heli_pilot = "o_soldier_unarmed_f" createUnit [_heliSpawn, _heliGroup, "this assignAsDriver crash_heli; this moveInDriver crash_heli;"]; _centerPos = getMarkerPos "center"; crash_position = [_centerPos, 500, 3500, 1, 1, 20, 0] call BIS_fnc_findSafePos; _heliGroup addWaypoint [crash_position, 0]; _nul = [] execVM "crashMonitor.sqf"; onMapSingleClick "player setPos _pos;"; _crashMarker = createMarker ["heliCrash", crash_position]; _crashMarker setMarkerShape "ICON"; _crashMarker setMarkerType "hd_objective"; _heliMarker = createMarker ["heliMarker", (getPos crash_heli)]; _heliMarker setMarkerShape "ICON"; _heliMarker setMarkerType "mil_box"; _heliMarker setMarkerColor "ColorRed"; while {true} do { _heliMarker setMarkerPos (getPos crash_heli); sleep 2; }; The crashMonitor.sqf: _heliCrashInit = true; while {_heliCrashInit} do { _distanceToCrash = crash_heli distance crash_position; if(_distanceToCrash < 1200) then { _heliCrashInit = false; hint "Crash Init"; _nul = [crash_heli, false] spawn H8_crashNow; sleep 5; crash_heli addEventHandler ["Killed", { (_this select 0) spawn { _heliWreckPosition = getPosASL _this; deleteVehicle _this; _newWreck = "I_Heli_Transport_02_F" createVehicle _heliWreckPosition; _newWreck setVelocity [0, 0, 0]; _newWreck setPosATL [_heliWreckPosition select 0, _heliWreckPosition select 1, 0]; _wreckSmoke = "test_EmptyObjectForSmoke" createVehicle _heliWreckPosition; _newWreck setDamage 1; _newWreck setDamage 0; _newWreck setDamage 1; _newWreck enableSimulation false; }; }]; } else { hint format["%1 meters to crash", _distanceToCrash] }; sleep 2; }; If you run this script on a properly setup map (4 helo spawn points & a center marker), you'll notice that the smoke which should be spawned by the monitor is always a bit offset from the helo. It's mostly attached to the ground or somewhere else like 3 meters off. Does anyone of you have a valid solution for this problem? I cannot seem to find the correct anchor point for the smoke and yes - I tried attachTo as well. This just results in no smoke being there at all. Thanks for any suggestions :) Cheers Share this post Link to post Share on other sites
soolie 189 Posted September 20, 2015 Try getting pos of new wreck first. Added a line with modelToWorld so you can fine tune the pos _heliWreckPosition = getPosASL _this; deleteVehicle _this; _newWreck = "I_Heli_Transport_02_F" createVehicle _heliWreckPosition; _newWreck setVelocity [0, 0, 0]; _newWreck setPosATL [_heliWreckPosition select 0, _heliWreckPosition select 1, 0]; // _heliWreckPosition = _newWreck modelToWorld [0,0,0]; // _wreckSmoke = "test_EmptyObjectForSmoke" createVehicle _heliWreckPosition; Share this post Link to post Share on other sites
y0shi 1 Posted September 21, 2015 Hi there and thanks for your suggestion. Unforunately the smoke still keeps attaching like this :( I have no clue why this is happening. Share this post Link to post Share on other sites
y0shi 1 Posted September 21, 2015 I sorted it out: // Generate the smoke _wreckSmoke = "test_EmptyObjectForSmoke" createVehicle [0, 0, 0]; _wreckSmokePosition = _newWreck modelToWorld [-0.249023, 1.45703, -2.2991]; _wreckSmoke setPosATL _wreckSmokePosition; Now the smoke is nice and centered... Hopefully somebody else will sometime find this thread and have an easier day than me :D Cheers Share this post Link to post Share on other sites