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cross888

bis fnc ambientanims

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Apologies if this is a re post.

I'm having issues with bis fnc ambientanims.

Basically I'm using a trigger to set the ai in to animations however I'd like to know if there is an easy way to make them switch back to there normal behaviour once a triggers conditions are met.

IE countdown blufor.

 

thank you.

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Try

_unit switchMove "";

or

:unit playMove "";

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_unit call BIS_fnc_ambientAnim__terminate

 

Note the double underscore before 'terminate'..

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