cross888 10 Posted September 19, 2015 Apologies if this is a re post. I'm having issues with bis fnc ambientanims. Basically I'm using a trigger to set the ai in to animations however I'd like to know if there is an easy way to make them switch back to there normal behaviour once a triggers conditions are met.IE countdown blufor. thank you. Share this post Link to post Share on other sites
R3vo 2654 Posted September 19, 2015 Try _unit switchMove ""; or :unit playMove ""; Share this post Link to post Share on other sites
h - 169 Posted September 20, 2015 _unit call BIS_fnc_ambientAnim__terminate Note the double underscore before 'terminate'.. Share this post Link to post Share on other sites