RhodesianScout 189 Posted September 13, 2015 Hi I started working on a new mod and map about 2 weeks ago (Rhodesian Bush War.).....and 7 days ago I came up with an idea about something I could add to my mod which required learning how to use Blender and creating objects in Arma 3. While it took me only a few days to create my map from a real world sateliite image I have spent over a week trying to create the simplest of objects. I am wondering if someone can point me in the right direction as I have gone looking for a tutorial and not found a solution I was originally trying to create an object with transparency but I was having issues...so I have decided to start out by creating a simple object...a square plane with a texture on it......and I still have the same problems. It is a picture of a road sign......as shown below and I created the object in Blender and exported it via the Arma tools with arma object property selected. The object is exported as a p3d, I have the picture file and the config.cpp below I create the addon @sign using the addon builder which completes, copy it to arma 3 and go in to arma 3 with the addon enabled. When I test the object it has no texture..... previously the image was white ... now it is grey....so I am making progress.... unless grey is worse than white. :) For a simple 2d object as shown below I do not know if this is because I need an rvmat to assign the texture to the image in arma even though it is assigned in Blender. Any tips on what I am doing wrong would be helpful and if I need an rvmat an example of what I need in the rvmat file would be really helpful. I have posted in this section as I suspect the issue is with my config. This is the image that I am trying to show in arma 3 as a square image...nothing complicated hartley.png and also created a hartley.paa file This is how it appears in my new map... The contents of my config.cpp are as follows. The vehicle class is animals for testing only. #define _ARMA_ //Class config.bin{ class CfgPatches { class Hartley_Sign { units[] = {"Hartley_Sign"}; weapons[] = {}; requiredVersion = 0.1; requiredaddons[] = {}; version = "13/09/2015"; fileName = "Hartley_Sign.pbo"; author = "RhodesianScout"; }; }; class CfgVehicles { class Static; class Hartley_Sign : Static { scope = 2; model = "Hartley_Sign\Hartley_Sign.p3d"; displayname = "Rhodesian Hartley_Sign"; vehicleClass = "animals"; }; }; Share this post Link to post Share on other sites
road runner 4344 Posted September 14, 2015 I think you need to assign a texture path to the sign mate Share this post Link to post Share on other sites
RhodesianScout 189 Posted September 14, 2015 I have been following tutorials such as this one https://forums.bistudio.com/topic/156850-config-for-static-object/ which did not seem to get resolved.\ Going through other tutorials I have copied the paa and rvmat files to the data folder but when I create the @mod file and test it in arma 3 there are still no textures shown using the below config. #define _ARMA_ //Class config.bin{ class CfgPatches { class Hartley_Sign { units[] = {"Hartley_Sign"}; weapons[] = {}; requiredVersion = 0.1; requiredaddons[] = {}; version = "13/09/2015"; fileName = "Hartley_Sign.pbo"; author = "RhodesianScout"; }; }; class CfgVehicles { class Static; class Hartley_Sign : Static { scope = 2; model = "Hartley_Sign\Hartley_Sign.p3d"; hiddenSelectionsTextures[] = {"Hartley_Sign\data\Hartley_Sign.paa"}; displayname = "Rhodesian Hartley_Sign"; vehicleClass = "animals"; }; }; Share this post Link to post Share on other sites
cleggy 297 Posted September 14, 2015 The fact that your model is in game would suggest it isn't a config problem. When I export a p3d from Blender the texture paths are always broken, so we're doing something wrong! My solution is to take the p3d into O2 and reassign them. It's not a problem tho' because I like to preview my model in Buldozer anyway, just to make sure Arma is happy before making the pbo. Share this post Link to post Share on other sites
RhodesianScout 189 Posted September 14, 2015 i managed to get the texture to appear now....... combination of issues in Blender and a path era in the rvmat file where i had not specified the paa file was in the data folder. My only issue is that the color is blue instead of a healthy skin color.......... probably a color setting in Blender Share this post Link to post Share on other sites