dmorok 18 Posted September 10, 2015 guys, i newb and i need you help. ive read this one https://forums.bistudio.com/topic/166686-interactive-intel-items/page-3 with nul = [this,"RscAttributeDiaryRecord",["High Command Orders","Congratulations on your promotion to High Commander! Press Ctrl and Space-Bar to access your Patrols and deploy them wisely",""]] call bis_fnc_setServerVariable; this setVariable ["recipients", west, true]; nul = ["G1", "SUCCEEDED"] spawn BIS_fnc_taskSetState; hint "Orders Received"; but this code is for one side. how to make this script work for both teams? for example : if red player pick ups intel : theyve got task 1 - destroy + photo + task 2 retreat after if blue picks up intel: theyve got task 3 - retreat + defend oficier. maybe there is a script that cheks side and gives separate tasks for 1 side only or script that cheks side, and if it not match then no intel then i can do 2 intel docs with separate info. and player just need to pick up both. Share this post Link to post Share on other sites