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dmorok

TvT Interactive Intel

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guys, i newb and i need you help.

ive read this one

https://forums.bistudio.com/topic/166686-interactive-intel-items/page-3

with

nul = [this,"RscAttributeDiaryRecord",["High Command Orders","Congratulations on your promotion to High Commander! Press Ctrl and Space-Bar to access your Patrols and deploy them wisely",""]] 
    call bis_fnc_setServerVariable;
    this setVariable ["recipients", west, true];
nul = ["G1", "SUCCEEDED"] spawn BIS_fnc_taskSetState; 
hint "Orders Received";

but this code is for one side.

how to make this script work for both teams?

for example : if red player pick ups intel : theyve got task 1 - destroy + photo + task 2 retreat after

if blue picks up intel: theyve got task 3 - retreat + defend oficier.

 

maybe there is a script that cheks side and gives separate tasks for 1 side only

or

script that cheks side, and if it not match then no intel

then i can do 2 intel docs with separate info. and player just need to pick up both.

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