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beako

Slow bulletcam in multiplayer

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Hi Folks,

I wanted to see it was feasible to create a bullet cam script in multiplayer to play back a slow motion cut scene of the player's death from within the respawn menu?

I assume it cannot be done since setAccTime cannot be used in MP as per the description?

Set time acceleration coefficient. May be also used to slow time in cutscenes. This command does NOT work in multiplayer. accFactor is clamped to [1/128; 4]

https://community.bistudio.com/wiki/setAccTime

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Simple answer without looking at the first post...No.

 

 

You cannot use setAccTime for Multiplayer, it can only be done for Singleplayer. The only suggestion I have is to record the cut-scene in Singleplayer, and save it as a .ogv and use it in multiplayer.

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Here's a bullet cam by Killzone Kid, which you can also use in multiplayer:

 

http://killzonekid.com/arma-scripting-tutorials-a-simple-bullet-cam/

 

But as Rawner135 already said, you can't slow down time in multiplayer, because the time is still running at the same speed for all other clients which would result in illogical situation such as the target is already hit by the bullet, but on your client the bullet is still flying - wouldn't make sense.

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