anthonyfromtheuk 6 Posted August 23, 2015 I have an enemy AA unit that once the player kills it, support is unlocked - CAS bombing run for the player. Using the same trigger it also completes the task of destroying the AA and gives a new task of calling a CAS bombing run. How do I complete the task of using support? (Key presses 0,8,1,1,2) Thank you Share this post Link to post Share on other sites
Larrow 2822 Posted August 24, 2015 A number of ways depending on several things but the easiest is most likely. if (player getVariable "bis_supp_used_cas_bombing" > 0) then { //Support called }; Share this post Link to post Share on other sites
anthonyfromtheuk 6 Posted August 24, 2015 A number of ways depending on several things but the easiest is most likely. if (player getVariable "bis_supp_used_cas_bombing" > 0) then { //Support called }; Ok I tried this by putting (player getVariable "bis_supp_used_cas_bombing" > 0); as trigger condition to complete my task and it works perfectly. Thank you very much Larrow. Share this post Link to post Share on other sites
reymasofashborne@gmail.com 7 Posted September 11, 2015 So, super noob question to the OP: How did you link the death of the AA to unlocking the support element? (Pretty much just started making missions and can't find any tutorials on this anywhere). I am assuming I sync the...provider...to the completion trigger? Or maybe the task state? Help... EDIT: Nevermind, found a solution (was searching the wrong terms): https://forums.bistudio.com/topic/155687-script-modules-that-are-updated-on-event-completion/ Share this post Link to post Share on other sites