lichrus 10 Posted August 21, 2015 Preview: I'm try to find in searh my issue, but i'm don't found this and i'm will start a new topic and i'm will somebody helped me. Sorry for my English... Hello, BIS Community. I had a problem with the introduction of the possibility of firing from the vehicle (in commander seat, i'm want make it like in Marshall, Marid and etc.). When I'm turn Out i'm see a gun texture and body of my vehicle (look screen). How i can fixed it? How can I raise myself above the meter?My code in this spoiler class Turrets{class CommanderOptics: NewTurret{proxyType="CPCommander";proxyIndex=1;gunnerName="$STR_POSITION_COMMANDER";primaryGunner=0;primaryObserver=1;gunnerOpticsShowCursor=0;body="obsTurret";gun="obsGun";animationSourceBody="obsTurret";animationSourceGun="obsGun";animationSourceHatch="hatchCommander";soundServo[]={"A3\sounds_f\dummysound",0.0099999998,1,30};forceHideGunner=0;memoryPointsGetInGunner = "pos cargo"; /// specific memory points to allow choice of positionmemoryPointsGetInGunnerDir = "pos cargo dir"; isPersonTurret=1; // don't work ;(minOutElev=-10;maxOutElev=15;initOutElev=0;minOutTurn=-45;maxOutTurn=90;initOutTurn=0;startEngine=0;gunBeg="";gunEnd="";minElev=-4;maxElev="+20";initElev=0;minTurn=-360;maxTurn="+360";initTurn=0;commanding=2;viewGunnerInExternal=0;gunnerOpticsModel="\A3\weapons_f\reticle\Optics_Commander_03_m_F";gunnerOutOpticsModel="";gunnerOutOpticsColor[]={0,0,0,1};gunnerOutForceOptics=0;gunnerOutOpticsShowCursor=0;memoryPointGunnerOutOptics="commander_weapon_view";memoryPointGunnerOptics="commanderview";class ViewGunner{visionMode[]={"Normal","NVG"};initAngleX=5;minAngleX=-90;maxAngleX="+90";initAngleY=0;minAngleY=-150;maxAngleY="+150";initFov=0.75;minFov=0.75;maxFov=0.64999998;};class OpticsIn{class Wide: ViewOptics{initFov=0.75;minFov=0.75;maxFov=0.75;gunnerOpticsModel="\A3\weapons_f\reticle\Optics_Commander_03_m_F";};class Narrow: Wide{initFov="0.33333/ 12";minFov=0.039000001;maxFov=0.039000001;gunnerOpticsModel="\A3\weapons_f\reticle\Optics_Commander_03_m_F";};};gunnerAction="Gunner_out";gunnerInAction="Gunner";outGunnerMayFire=1;weapons[]={"SmokeLauncher"};magazines[]={"SmokeLauncherMag","SmokeLauncherMag"};stabilizedInAxes=3;};}; Image of this shit... Share this post Link to post Share on other sites
logan83 11 Posted August 26, 2015 Can you show a image capture from Thrid view please? i think you need to elevate the ffv proxy seat in the P3d... but im not a expert... 1 Share this post Link to post Share on other sites
lichrus 10 Posted August 27, 2015 Can you show a image capture from Thrid view please? Thank you for answer, but If i'm captured this in thrid view you will see only vehichle... Can you show a image capture from Thrid view please? i think you need to elevate the ffv proxy seat in the P3d... but im not a expert... Do not prompt how to do it ? Or is there some guide on this ? Share this post Link to post Share on other sites
klamacz 448 Posted August 27, 2015 Basically you need three animations: gunnerInAction defines how gunner looks when inside the turret gunnerAction defines how character looks when turned out, idle pose personTurretAction defines what animation to play when turned out with weapon rised (assuming Firing from vehicles is enabled) Example from our configs: isPersonTurret = true; personTurretAction = "vehicle_turnout_2"; Let us know if how it looks 1 Share this post Link to post Share on other sites
lichrus 10 Posted August 27, 2015 Basically you need three animations: gunnerInAction defines how gunner looks when inside the turret gunnerAction defines how character looks when turned out, idle pose personTurretAction defines what animation to play when turned out with weapon rised (assuming Firing from vehicles is enabled) Example from our configs: isPersonTurret = true; personTurretAction = "vehicle_turnout_2"; Let us know if how it looks Nothing has changed, here is a screenshot (Can you tell me how elevate position?) Share this post Link to post Share on other sites
x3kj 1247 Posted August 27, 2015 have you properly placed the proxy in the model, would be the first question to ask... that doesnt look like a config problem. Share this post Link to post Share on other sites
logan83 11 Posted August 27, 2015 Do not prompt how to do it ? Or is there some guide on this ? the Proxy, in the 3Dmodel, to create a Fire From Vehicle position, simply move up/elevate the position about 30 centimeters... proxy for FFV seats appear slightly below the rest of proxys when you load the model in the game... in my Land Rover i Have to modify the proxys position to let all at the same height. Share this post Link to post Share on other sites