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spookygnu

exceeding maximum textures for your map.

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this wiki information will give you the basis of how to apply textures to your map using the cell sizes. 

 

https://resources.bisimulations.com/w/index.php?title=Making_Satellite_Texture_and_Mask

 

I will put together a small readme tut that was given to me via Jakerod a while back. I did my map using 1024x1024 and managed to exceed the maximum of 6 textures layers on my map by bumping it up to eight. the map I have in mind will have more than this hopefully, I just need to get the correct mask layout for it. 

 

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So each tile is 1 square metre?

And are there any advantages to having small or large cell sizes?

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Do you have photoshop?? Just to make sure, I can have a look at it for you if you like and get you started with it then you can finish it off.

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I haven't actually created the mapframe yet.

However, can you just answer these questions.

How large is a tile, and is there any way to change cell size beyond changing the mapframe size.

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I meant send me your mask image.

A tilesize is determined by your mapsize i think. I'm not an ace at this or great at technicalities i just know methods to get a result. Tbh i've not played with TB or done any editing for quite a few months. But lke i said i know what works.

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Are you trolling me or something? Do actually have anything?

I can help you out but not really until you have anything you can reference to yourself .

I don't quite understand why you are asking all these questions without actually having anything to work with.

Not saying ya wasting my time or anyone elses but it would make more sense and help to you if gou had a product to work with?????

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Are you trolling me or something? Do actually have anything?

I can help you out but not really until you have anything you can reference to yourself .

I don't quite understand why you are asking all these questions without actually having anything to work with.

Not saying ya wasting my time or anyone elses but it would make more sense and help to you if gou had a product to work with?????

 

I've been editing the heightmap and textures in L3DT. I've got to the point where I'm just about ready to move into the object placement phase in BI's tools. The dimensions of the terrain are 8x8 km, and aprt from the L3DT attributes map I have not yet made a mask image.

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Ok, you can use the attributes as a mask anyway, but i assume thats only temporary for now right.

If you send me the attributes map i can sort out a cell grid for you and give you an idea of how to do it yourself later.

Also you would find it easier for object placement once you have a sat aswell that basically gives you a better idea of where to put things. The sat map acts like a template for where you want things.

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