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knightmaher

cfgGoggles help

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Hi all 

 

So I have done a retexture job on the wearable bandanna masks in the game. I have set up my cfgGlasses. In the Virtual Arsenal. The item is visible in the list and is clickable without error but the texture is missing. 

I suspect the model is the wrong one so if someone could verify that that would be nice. 

 

Here is my config. 

/// AMCU Recon Wrap ///
 
class cfgGlasses
{
    class None;
    class AMCU_wrap: None
    {
        author = "knightmaher";
        displayname = "AMCU Recon Wrap";
        model = "\A3\characters_f_bootcamp\Guerrilla\Data\g_bandana_clean";
        picture = "\A3\Characters_F_bootcamp\data\ui\icon_g_bandmask_tan_ca.paa";
        identityTypes[]={};
        mass = 4; 
		hiddenSelectionsTextures[] = {"\AMCU_Headgear\Mod\Data\AMCU_ReconWrap.paa"};		
		identityTypes[] =
        {
            "NoGlasses",0,"G_NATO_default",300,"G_NATO_casual",0,"G_NATO_pilot",0,"G_NATO_recon",50,"G_NATO_SF",300,"G_NATO_sniper",0,
            "G_NATO_diver",0,"G_IRAN_default",0,"G_IRAN_diver",0,"G_GUERIL_default",00,"G_HAF_default",50,"G_CIVIL_female",0,"G_CIVIL_male",0
        };
    };
}

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This could be a simple error - due to not having a P drive or the directory in which you  refer to your "Bandanna"  texture

 

ensure that :

hiddenSelectionsTextures[] = {"\AMCU_Headgear\Mod\Data\AMCU_ReconWrap.paa"};		
		

is spelled correctly and is the exact directory inwhich you binarized the texture into,

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