knightmaher 10 Posted August 15, 2015 Hi all So I have done a retexture job on the wearable bandanna masks in the game. I have set up my cfgGlasses. In the Virtual Arsenal. The item is visible in the list and is clickable without error but the texture is missing. I suspect the model is the wrong one so if someone could verify that that would be nice. Here is my config. /// AMCU Recon Wrap /// class cfgGlasses { class None; class AMCU_wrap: None { author = "knightmaher"; displayname = "AMCU Recon Wrap"; model = "\A3\characters_f_bootcamp\Guerrilla\Data\g_bandana_clean"; picture = "\A3\Characters_F_bootcamp\data\ui\icon_g_bandmask_tan_ca.paa"; identityTypes[]={}; mass = 4; hiddenSelectionsTextures[] = {"\AMCU_Headgear\Mod\Data\AMCU_ReconWrap.paa"}; identityTypes[] = { "NoGlasses",0,"G_NATO_default",300,"G_NATO_casual",0,"G_NATO_pilot",0,"G_NATO_recon",50,"G_NATO_SF",300,"G_NATO_sniper",0, "G_NATO_diver",0,"G_IRAN_default",0,"G_IRAN_diver",0,"G_GUERIL_default",00,"G_HAF_default",50,"G_CIVIL_female",0,"G_CIVIL_male",0 }; }; } Share this post Link to post Share on other sites
alexboy 11 Posted August 16, 2015 This could be a simple error - due to not having a P drive or the directory in which you refer to your "Bandanna" texture ensure that : hiddenSelectionsTextures[] = {"\AMCU_Headgear\Mod\Data\AMCU_ReconWrap.paa"}; is spelled correctly and is the exact directory inwhich you binarized the texture into, Share this post Link to post Share on other sites