der bastler 0 Posted October 14, 2002 I've just released Oelfeld V1.0 (download). This oil field pack includes: -oil tank (3 versions: brand-new, brand-new+logo, rusty) -drilling tower -pipeline (for island designers) Share this post Link to post Share on other sites
gr4vy 0 Posted October 14, 2002 Nice, nice But what does the advertisement do on it??? This destroys much of the flair... Please release another version without the banners. Still good work bye, gr4vy EDIT: hehe, ok, i'm quiet Share this post Link to post Share on other sites
der bastler 0 Posted October 14, 2002 [German] Jaja, sehen und verstehen... [/German] (not translateable without loss of sense -German Army insider joke, you know...) Share this post Link to post Share on other sites
gecilada 0 Posted October 14, 2002 Nice modells but textures need to be upgraded! bug: Objects can not be destroyed Share this post Link to post Share on other sites
blackdog~ 0 Posted October 14, 2002 Lookin' good. Consider makng an oil rig in the next version Share this post Link to post Share on other sites
-A-V-Trekkie 0 Posted October 14, 2002 Can be destroyed and advertisement is a special for me ;-) Share this post Link to post Share on other sites
Major Fubar 0 Posted October 15, 2002 Nice, but I would like to see a more realisticly textured version (with or without the banners). Also, when they blow up, how about a bigger bang, like a fuel station or ammo truck? Anyway, I like it! Share this post Link to post Share on other sites
der bastler 0 Posted October 15, 2002 Funny, I defined them as fuelstation -otherwise they wouldn't explode... Disadvantage: you can refuel at them... Share this post Link to post Share on other sites
JAP 2 Posted October 15, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (der bastler @ Oct. 15 2002,10:10)</td></tr><tr><td id="QUOTE">Funny, I defined them as fuelstation -otherwise they wouldn't explode... Disadvantage: you can refuel at them...<span id='postcolor'> Can t you solve that by putting the fuelslider to 0 in the object's properties when you place them in the editor ? Share this post Link to post Share on other sites