q-wer 10 Posted August 14, 2015 Hello Guys, I need ur help with config of Cargo Turret (FFV). I want 2 Position where the Cargo can shoot from: What i alrdy got is shooting from siting position: class Turrets { class CargoTurret_Base01: CargoTurret /// position for Firing from Vehicles { gunnerGetInAction = "GetInLOW"; // <-- animation for entry in the turret gunnerGetOutAction = "GetOutLOW"; gunnerAction = "vehicle_turnout_1"; //passenger_bench_1// generic animation for sitting inside with rifle ready gunnerCompartments = "Compartment2"; /// gunner is not able to switch seat memoryPointsGetInGunner = "pos cargo"; /// specific memory points to allow choice of position memoryPointsGetInGunnerDir = "pos cargo dir"; /// direction of get in action gunnerName = "TEST 1"; /// name of the position in the Action menu proxyIndex = 4; /// what cargo proxy is used according to index in the model maxElev = 15; /// what is the highest possible elevation of the turret minElev = -42; /// what is the lowest possible elevation of the turret maxTurn = 20; /// what is the left-most possible turn of the turret minTurn = -95; /// what is the right-most possible turn of the turret isPersonTurret = 1; /// enables firing from vehicle functionality ejectDeadGunner = 0; /// seatbelts included enabledByAnimationSource = ""; /// doesn't work unless the said animation source is 1 gunnerInAction = "passenger_inside_1";///Your sitting animation inside cargo(can be a FFV animation) startEngine = 0; commanding = -1; outGunnerMayFire = 1; inGunnerMayFire = 0; animationSourceHatch = "hatchLoader"; /// when you turn out the hatch opens/closes as well forceHideGunner = 1; }; }; I tried to get him up with: gunnerAction = "vehicle_turnout_1; gunnerInAction = "passenger_inside_1"; animationSourceHatch = "hatchLoader"; but it doesnt worked May a important Info (or not ^^): "hatchLoader" is alrdy open before i get into the vehicle ... idk why :D Thanks for Helping me and sry for my English Share this post Link to post Share on other sites
alexboy 11 Posted August 15, 2015 question : is this like a HMW with a guy in the 50mm turret hatch, or more like a APC and the guy is usually sitting down, but you are making him stand up through a hatch (so that he can fire) possibly if there is an addon like this, you can share it so we can get a better picture of what you want. also could ask them specifically what they did (share some code) to make it work properly, most people are happy to share ideas n code, especially when its for the community! Share this post Link to post Share on other sites
q-wer 10 Posted August 15, 2015 Hi, i create a German BW Fuchs it have 2 hatches on the top u can open them -> Stand Up and shoot with ur own rifle or mounted mg3: Here is a Picture https://upload.wikimedia.org/wikipedia/commons/e/e4/German_UN_Soldiers_during_UNOSOM_II_1993.jpg But u normaly sit inside next thing is i want shoot if im siting inside too, because u can open the doors on the back. So u have 3 postions: Sitting inside Stand and shoot out from Hatch Sitting inside and shoot out from the Doors My first Problem at all is (i dont know if its a bug): gunnerAction = "vehicle_turnout_1"; // Gunner animation if he want shoot or is rdy to shoot gunnerInAction = "passenger_inside_1"; // Gunner if he is inside the vehicle my gunner is always in the animation "gunnerAction" ("vehicle_turnout_1") Share this post Link to post Share on other sites
alexboy 11 Posted August 16, 2015 you may need to add a script to it such as like a useraction - you scroll and click (turn in) then it runs passengerinAction through that script or you can make gunneraction the Passenger_inside_1 and the script for user action - "Turn out" - which runs the gunnerinaction = "vehicle_turnout_1" is there any addon youve seen that does waht you want to be done to yours? possibility i used on a c-130 class UserActions { class OpenRamp { displayName = "Open Ramp"; position = "pos_gunner"; onlyforplayer = 1; radius = 6; condition = "(this animationPhase ""ramp_bottom"" == 0) AND Alive(this)"; statement = "this animate [""ramp_bottom"",1];this animate [""ramp_top"",1];"; }; }; But make this option to players / units in the 2 back seats just an idea Share this post Link to post Share on other sites
q-wer 10 Posted August 16, 2015 Thats a good idea with the UserAction but im not sure if u can change the animation of a player in a vehicle i have to test it :D And No i havent seen an Addon that have done this alrdy :/ Thx for ur Idea will try it Share this post Link to post Share on other sites
alexboy 11 Posted August 17, 2015 Np! I hope it works, i have seen this done with a few vehicles for lets say - opening and closing a ramp as i shown, but no idea why it shouldnt work for a persons animation Share this post Link to post Share on other sites
Misconduct 99 Posted April 5, 2018 please help: I need to fire RPG's from Hummingbird bench Share this post Link to post Share on other sites