germanske_norge 43 Posted August 14, 2015 I'm having trouble finding a comprehensive guide online that goes over the different shell types used by the SPG's and what their importance is. Can anyone provide one? Share this post Link to post Share on other sites
en3x 209 Posted August 14, 2015 http://killzonekid.com/arma-3-how-to-aim-mk6-mortar-in-first-person/ https://www.youtube.com/watch?v=SCCvXfwzeAU https://www.youtube.com/watch?v=A4SPene9Yxw Calc sheet. Regards to firing from gunner position (avoiding Arty computer) I have yet to find a way how to plug in the numbers into equation. I don't know very well scientific calculator online, and mine is broken. Share this post Link to post Share on other sites
en3x 209 Posted August 14, 2015 I just found this too - not as fun thou I would imagine http://a3arty.arma3.no/ Share this post Link to post Share on other sites
germanske_norge 43 Posted August 14, 2015 But do those guides go over all the shell types and such? Share this post Link to post Share on other sites
en3x 209 Posted August 14, 2015 3 shell types:HE - High explosive Flare - Ilumination (in gam reality it produces no light, it last few seconds and flares small) Smoke - Smoke Share this post Link to post Share on other sites
devilslayersbane 28 Posted August 15, 2015 3 shell types: HE - High explosive Flare - Ilumination (in gam reality it produces no light, it last few seconds and flares small) Smoke - Smoke That's for mortars, however Artillery pieces have much more selection of shells: All artillery ammo (SPG edition): 155mm HE shells - standard shell. Good against Infantry, and light vehicles. May disable heavy armor with close hit 155mm smoke shells - Used for concealment, no damage to anything 155mm guided - HE shells again, however I'm not sure how to guide these 155mm Laser Guided - Still HE, should be able to guide with laser, but have been unable to do so. 155mm mine cluster - throws a lot of anti-personnel mines on the ground in an area of effect 155mm AT mine cluster - same as above, but these mines will work on vehicles instead of infantry 155mm Cluster - Highly effective shell, excellent for large concentrations of enemies, but you only have 2 of them so use them sparingly Then for the MRLS, you have the 230mm HE rockets. Extremely devastating. 1 Share this post Link to post Share on other sites
en3x 209 Posted August 15, 2015 Sweet, I never dealt with MLRS/SPG Share this post Link to post Share on other sites
mac1 1 Posted August 21, 2015 having some trouble with mortars - wondering if anyone can help - when I try and design missions I sometimes add in mortars from either the NATO static or static (old) menus (from memory the mk252 and also mk60) and attach them to my squad - but strangely if I add in say 3 mortars attached to my squad within about 5 seconds of the scenario starting usually around 2 of the 3 mortars have self destructed - absolutely no idea why (they just blow up) - also sometimes if I have a couple of mortars surviving 1 of the 2 will always refuse to fire (thought it was initially the wrong facing) but have tried to alter this still no luck - any ideas on what I could be doing wrong? Share this post Link to post Share on other sites