DnA 5116 Posted November 1, 2019 RC testing of a hotfix to update 1.96 has wrapped up - cheers! Steam branch access code: Arma3Hotfix196 Arma 3: ~60.7 MB / Arma 3 Server: ~17.9 MB Areas of focus (pseudo-changelog) Fixed: createVehicleLocal behavior restored to its prior state Fixed: Un-escaping double quotes in parseSimpleArray Fixed: Incorrect return type for unitsBelowHeight when null was passed as group Spoiler 07-11-2019 (notable changes) Fixed: Active camouflage on Box Trucks (broken distant LOD) Fixed: BattlEye -bepath parameter parsing (spaces) Added: Contact music tracks can be played by Zeus 12-11-2019 (notable changes) Fixed: Issues connected to V2 addon signatures Fixed: Script compilation memory handling restored to its prior state 1 1 Share this post Link to post Share on other sites
DnA 5116 Posted March 5, 2020 RC testing of update 1.98 has ended - thanks for the reports!Steam branch access code: Arma3Update198RCArma 3: ~2.7 GB / Arma 3 Server: ~1.1 GB Areas of focus (pseudo-changelog): Added: "Old Man" open-world singleplayer scenario* (unsubscribe or disable the Workshop mod ⚠️) Added: Static M2 (low / raised), with optional ballistic shield and collimator sight Added: Updated to PhysX 4.1.1 * Content requires ownership of Arma 3 Apex expansion Spoiler 12-03-2020 (notable changes) Fixed: Various "Old Man" issues Fixed: Various localization issues and improvements Changed: Red Beret moved to the platform data 20-03-2020 (notable changes) Fixed: Issues with despawning "Old Man" open world content leading to potential performance degradation Fixed: Various "Old Man" issues Fixed: Many "Old Man" localization issues Fixed: Shadows on CSAT APR masks - FT-T149715 26-03-2020 (notable changes) Fixed: Various "Old Man" localization issues 31-03-2020 (notable changes) Fixed: Ability to equip vehicle weapons as a player (has been disabled) Fixed: Various potential exploit vectors Fixed: Various "Old Man" issues Fixed: Various "Old Man" localization issues 09-04-2020 (notable changes) Added: BattlEye anti-cheat update Fixed: Various "Old Man" issues Fixed: Various "Old Man" localization issues 9 2 Share this post Link to post Share on other sites
DnA 5116 Posted April 24, 2020 RC testing of a hotfix for 1.98 has started finished - cheers!Steam branch access code: Arma3Hotfix198 Arma 3: ~66 MB / Arma 3 Server: ~37 MB Known Issue: there is an issue loading some UI colors from profiles. This results in black task titles for example. Try to avoid changing your UI colors in the game options in this version, otherwise you may have to reset them in the next update. Areas of focus (pseudo-changelog): Fixed: Severe cases of multiplayer vehicle desync after the recent update (thanks for your testing of various solutions) Fixed: Zeus server CTD Fixed: The APERS Mine Dispenser and Training Mine could not be placed onto the ground anymore - FT-T150289 / FT-T150529 Fixed: Virtual Arsenal entities did not display certain damaged body regions anymore - FT-T150350 Fixed: Various new M2 static HMG backpacks would disassemble into the wrong variants - FT-T150335 Fixed: arsenalRestrictedItems[] did not check for weapons Fixed: Incorrectly referenced string in the Old Man Welcome Screen Tweaked: "Old Man" saves could grow massively and should now do so less (we hope to also provide an experimental fix to those with broken saves in another branch) Spoiler 28-04-2020 (notable changes) Fixed: UI colors were not correctly read from user profiles and configs 1 3 Share this post Link to post Share on other sites
DnA 5116 Posted September 23, 2020 RC testing of update 2️⃣.0️⃣0️⃣ has commenced ended - thanks for the feedback!Steam branch access code: Arma3Update200RCArma 3: ~1.7 GB / Arma 3 Server: ~560 MB Areas of focus (pseudo-changelog): Added: "CoF: Gray" Firing Drill Added: Black P07 Added: CTRG-13 insignia Added: Arid CTRG Stealth Uniforms* Added: Arid CTRG Stealth Combat Helmet* Added: Various (pop-up) target pictures Added: "Eau de Combat" Aftershave (bottle / boxed) Added: Publishing / subscribing Eden Editor custom compositions to / from Steam Workshop Added: Many new script commands Added: 64-bit Linux Dedicated Server Added: 3 new Steam Achievements Tweaked: Eden Editor compositions are now placed in a new layer (this behavior can be switched off via the preferences) * Restrictions apply for those who don't own Arma 3 Apex expansion. Spoiler 30-09-2020 (notable changes) Tweaked: Keystone has made improvements and additions to his Fortress of Fun in "CoF: Gray" Fixed: Extreme weapon sway when stamina was fully disabled Fixed: Broken multiplayer chat 08-10-2020 (notable changes) Added: 3 new Steam Achievements Tweaked: Keystone enhanced the 2.00 celebration in his Fortress of Fun Fixed: Signature verification errors on various addons in the server package Fixed: The HandleChatMessage Event Handler did not work as expected 20 7 Share this post Link to post Share on other sites
DnA 5116 Posted February 5, 2021 RC testing of update 2.02 has begun finished - thanks everyone!Steam branch access code: Arma3Update202RC Arma 3: ~1.5 GB / Arma 3 Server: ~220 MB Areas of focus (pseudo-changelog - see Dev-Branch for more details) Added: Art of War DLC (feedback and more info) Added: 2 Showcases* Added: Formal Suits* Added: Parade Uniforms* Added: Parade Caps* Added: Civilian Backpacks* Added: Art T-Shirts Added: Art Gallery Objects Added: Memorial Objects Added: 8 Steam Achievements Tweaked: Better gunner animations for various vehicles (f.e. helicopter doorgunners) Added: Improved support for Challenges (Firing Drills / Time Trials) via Steam Workshop Added: setObjectScale (technical restrictions apply; scale responsibly) Added: attachTo optional bone rotation Added: HashMap for scripting * Restrictions apply to those who don't own Arma 3 Art of War DLC. Spoiler 11-02-2021 (notable changes) Fixed: Formal Suit and Parade Uniform shoe soles were red Fixed: Distorted animations on Formal Suit (T-shirt) when the character was holding a weapon - FT-T156633 Tweaked: The announcer and visitor voice over post-processing in Showcase Art of War Added: Art of War contest details to Lars Blanken Gallery labels, citing winner placement, commended entries, and screenshot category winners Tweaked: Lars Blanken Gallery's curator agreed with an artist to swap one work for another of theirs Tweaked: Improved skinning on Civilian Backpack 19-02-2021 (notable changes) These were mostly smaller or cosmetic fixes and tweaks. Fixed: Issue progressing in Showcase Zeus 11 Share this post Link to post Share on other sites
DnA 5116 Posted April 9, 2021 RC testing of update 2.04 has kicked off concluded - cheers!Steam branch access code: Arma3Update204RC Arma 3: ~882 MB / Arma 3 Server: ~102 MB Areas of focus (pseudo-changelog) Added: Platform support for Arma 3 Creator DLC: S.O.G. Prairie Fire (actual DLC content is not part of this update) Added: Support for precompiled SQF Bytecode (vanilla data is not currently precompiled, so this is initially to benefit mods) Added: Ability to configure audio output device via the options Added: Audio option to configure the volume reduction on the map screen while inside vehicles Tweaked: Steam client libraries were updated to the latest version (to support recent opt-in security enhancements for server admins) Fixed: Launcher was not listing the official servers Spoiler 20-04-2021 (notable changes) Added: Translations for new audio options and other new strings Fixed: Potential server CTD 23-4-2021 Fixed: kbTell messages not always showing subtitles for multiplayer clients - FT-T157946 (thanks Xeno!) 2 3 Share this post Link to post Share on other sites
DnA 5116 Posted August 17, 2021 RC testing of update 2.06 has commenced ended - thank you! Steam branch access code: Arma3Update206RC Arma 3: ~1 GB / Arma 3 Server: ~212.9 MB Areas of focus (pseudo-changelog) Added: Modded keybinding Added: Eden Editor compositions (local and Steam Workshop) can now be used in Zeus Added: Loading more object types in Vehicle-in-Vehicle cargo in Eden Editor Added: Weapon flashlight cones Added: Picture-in-Picture visibility range option Added: More options for IR light sources (for use by mods - not applied to vanilla assets) Added: Scripted support for vehicle speed limiters / cruise control / towing (for use by mods - not as vanilla game mechanics) Added: Many useful script commands and Event Handlers Spoiler 27-08-2021 (notable changes) Fixed: Various issues with number plate handling Fixed: Various issues related to Zeus and compositions Fixed: Various issues related to Vehicle-in-Vehicle cargo 03-09-2021 (notable changes) Added: Translations of new (mostly UI) texts Fixed: Issue launching on Windows 7 20-09-2021 (notable changes) Fixed: "Apex Protocol" would not continue to the next mission automatically in multiplayer Fixed: Some static weapons could not be assembled 27-09-2021 (notable changes) Reverted: Changes to the Civilian Presence module back to 2.04 state 01-10-2021 (notable changes) Fixed: Game freeze when changing Picture-in-Picture settings in combination with a IGUI drone feed 15 2 Share this post Link to post Share on other sites
DnA 5116 Posted February 8, 2022 RC testing of update 2.08 has commenced concluded - many thanks! Steam branch access code: Arma3Update208RC Arma 3: ~3.1 GB / Arma 3 Server: ~524 MB Areas of focus (pseudo-changelog) Added: Steam Rich Presence (shows Steam Friends what you're doing in the game / can be disabled via the existing Stream Friendly UI toggle) Added: Scripted Lasers via drawLaser Added: 3 new binary jukebox events in CoF: Gray Added: SQFC Bytecode files for Functions_F and UI_F (reverted for this update due to found issues) Added: Vehicle-in-Vehicle cargo objects are now rotated by 90° if they would not fit in their default orientation Tweaked: Converted AoW (Art of War) and remainder of Enoch (Contact - Platform) addons to PBO Spoiler 17-02-2022 (notable changes) Various engine fixes / tweaks 12 1 Share this post Link to post Share on other sites
DnA 5116 Posted March 15, 2022 We are were quickly RC testing a hotfix to update 2.08 - cheers! Steam branch access code: Arma3Hotfix208RC Arma 3: ~61 MB / Arma 3 Server: ~44 MB Area of focus (pseudo-changelog) Fixed: False version mismatch reported in the in-game server browser Fixed: Potential crash on 32-bit executables (regardless, please switch to 64-bit wherever possible for a better experience ⚠️) Fixed: Broken fire mode selection on launchers with multiple flight profiles 4 3 Share this post Link to post Share on other sites
DnA 5116 Posted August 4, 2022 RC testing of update 2.10 has begun ended - thanks! Steam branch access code: Arma3Update210RC Arma 3: ~520 MB / Arma 3 Server: ~132 MB Area of focus (pseudo-changelog) Tweaked: Thermal Imagery enhancements Added: Editing terrain heightmaps by script (use with care) Added: Editing terrain Locations by script Added: Local-only Eden Editor objects Added: Plenty of new script commands and Event Handlers Spoiler 16-08-2022 (notable changes) Various smaller fixes / tweaks Added: Translations for new texts 9 2 Share this post Link to post Share on other sites
DnA 5116 Posted December 12, 2022 RC testing of a small potential patch to 2.10 is now available has ended. Steam branch access code: Arma3LauncherFix210RC Arma 3: ~15 MB Area of focus (pseudo-changelog) Fixed: Steam Workshop mods would stop showing up in Launcher when subscribing to more than 1000 after a recent Steam back-end change 2 1 Share this post Link to post Share on other sites
DnA 5116 Posted February 7, 2023 RC testing of update 2.12 is now in progress over - thank you! Steam branch access code: Arma3Update212RC Arma 3: ~114 MB / Arma 3 Server: ~54 MB Area of focus (pseudo-changelog) Added: Text to Texture (procedural textures with text) Added: UI to Texture (procedural textures with UI) Added: Flashlight / laser capability on optics (tech support only, not on vanilla assets) Added: Visible lasers via config (idem) Added: Various new script commands and Event Handlers Spoiler 13-02-2023 (notable changes) Fixed: Crash if a script error occurs in a config file at game start - FT-T170230 22-02-2023 (notable changes) Added: 2.12 Translations Tweaked: Translations of various texts (thanks to FT reporters) Tweaked: BattlEye anti-cheat update 5 4 Share this post Link to post Share on other sites
DnA 5116 Posted August 16, 2023 RC testing of splendid update 2.14 has commenced ended - cheers to 10 years of your support! Steam branch access code: Arma3Update214RC Arma 3: ~1.5 GB / Arma 3 Server: ~141 MB Area of focus (pseudo-changelog) Added: 10th Anniversary Bonus Content Added: Enhanced Video Options (thanks Greenfist for the inspiration) Added: Various new script commands Tweaked: Decrypted the remaining vanilla addons from EBO to PBO (_tacops and _contact) Fixed: TLS deprecation by Microsoft in Windows (only utilized in Launcher via .NET) Spoiler 23-08-2023 (notable changes) Fixed: Various issues on new assets Tweaked: Several translations Fixed: Launcher would throw errors when the game crashed 30-8-2023 (notable changes) Fixed: Various issues on new assets 14 2 Share this post Link to post Share on other sites
DnA 5116 Posted 15 hours ago RC testing of update 2.18 has begun! Steam branch access code: Arma3Update218RC Arma 3: ~3.6 GB / Arma 3 Server: ~456 MB Area of focus (pseudo-changelog) Added: Czech Veterans Day 2023 selected screenshots to Showcase Art of War (Lars Blanken Gallery) Added: Various new script commands, Event Handlers, etc. Added: Eden Editor markers can now be placed in 3D (not just on the 2D map) Added: DLL extension access to DirectX Added: Engine support for headgear models switching based on NVG being on or off (not used in vanilla data) Tweaked: Handling of (hand and UGL) grenades versus glass and water Tweaked: Regenerated a lot of Eden Editor previews to fix glitches with various assets Tweaked: Unified Geometry LOD on all character models (this should result in more unified damage behavior between various uniforms) Fixed: A fix in an audio conversion tool has been applied on all sound data (this should reduce 'popping' glitches at the end of samples) 5 3 Share this post Link to post Share on other sites